关注仓库,及时获得更新: iOS-Source-Code-Analyze
MBProgressHUD 是一个为iOS app添加透明浮层 HUD 的第三方框架。作为一个 UI 层面的框架,它的实现很简单,但是其中也有一些非常有意思的代码。
MBProgressHUD是一个 UIView 的子类,它提供了一系列的创建 HUD 的方法。我们在这里会主要介绍三种使用 HUD 的方法。
+ showHUDAddedTo:animated:
- showAnimated:whileExecutingBlock:onQueue:completionBlock:
- showWhileExecuting:onTarget:withObject:
MBProgressHUD 提供了一对类方法 + showHUDAddedTo:animated: 和 + hideHUDForView:animated: 来创建和隐藏 HUD, 这是创建和隐藏 HUD 最简单的一组方法
+ (MB_INSTANCETYPE)showHUDAddedTo:(UIView *)view animated:(BOOL)animated { MBProgressHUD *hud = [[self alloc] initWithView:view]; hud.removeFromSuperViewOnHide = YES; [view addSubview:hud]; [hud show:animated]; return MB_AUTORELEASE(hud); }
首先调用 + alloc - initWithView: 方法返回一个 MBProgressHUD 的实例, - initWithView: 方法会调用当前类的 - initWithFrame: 方法。
通过 - initWithFrame: 方法的执行,会为 MBProgressHUD 的一些属性设置一系列的默认值。
- (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Set default values for properties self.animationType = MBProgressHUDAnimationFade; self.mode = MBProgressHUDModeIndeterminate; ... // Make it invisible for now self.alpha = 0.0f; [self registerForKVO]; ... } return self; }
在 MBProgressHUD 初始化的过程中, 有一个需要注意的方法 - registerForKVO, 我们会在之后查看该方法的实现。
在初始化一个 HUD 并添加到 view 上之后, 这时 HUD 并没有显示出来, 因为在初始化时, view.alpha 被设置为 0。所以我们接下来会调用 - show: 方法使 HUD 显示到屏幕上。
- (void)show:(BOOL)animated { NSAssert([NSThread isMainThread], @"MBProgressHUD needs to be accessed on the main thread."); useAnimation = animated; // If the grace time is set postpone the HUD display if (self.graceTime > 0.0) { NSTimer *newGraceTimer = [NSTimer timerWithTimeInterval:self.graceTime target:self selector:@selector(handleGraceTimer:) userInfo:nil repeats:NO]; [[NSRunLoop currentRunLoop] addTimer:newGraceTimer forMode:NSRunLoopCommonModes]; self.graceTimer = newGraceTimer; } // ... otherwise show the HUD imediately else { [self showUsingAnimation:useAnimation]; } }
因为在 iOS 开发中,对于 UIView 的处理必须在主线程中, 所以在这里我们要先用 [NSThread isMainThread] 来确认当前前程为主线程。
如果 graceTime 为 0,那么直接调用 - showUsingAnimation: 方法, 否则会创建一个 newGraceTimer 当然这个 timer 对应的 selector 最终调用的也是 - showUsingAnimation: 方法。
- (void)showUsingAnimation:(BOOL)animated { // Cancel any scheduled hideDelayed: calls [NSObject cancelPreviousPerformRequestsWithTarget:self]; [self setNeedsDisplay]; if (animated && animationType == MBProgressHUDAnimationZoomIn) { self.transform = CGAffineTransformConcat(rotationTransform, CGAffineTransformMakeScale(0.5f, 0.5f)); } else if (animated && animationType == MBProgressHUDAnimationZoomOut) { self.transform = CGAffineTransformConcat(rotationTransform, CGAffineTransformMakeScale(1.5f, 1.5f)); } self.showStarted = [NSDate date]; // Fade in if (animated) { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.30]; self.alpha = 1.0f; if (animationType == MBProgressHUDAnimationZoomIn || animationType == MBProgressHUDAnimationZoomOut) { self.transform = rotationTransform; } [UIView commitAnimations]; } else { self.alpha = 1.0f; } }
这个方法的核心功能就是根据 animationType 为 HUD 的出现添加合适的动画。
typedef NS_ENUM(NSInteger, MBProgressHUDAnimation) { /** Opacity animation */ MBProgressHUDAnimationFade, /** Opacity + scale animation */ MBProgressHUDAnimationZoom, MBProgressHUDAnimationZoomOut = MBProgressHUDAnimationZoom, MBProgressHUDAnimationZoomIn };
它在方法刚调用时会通过 - cancelPreviousPerformRequestsWithTarget: 移除附加在 HUD 上的所有 selector, 这样可以保证该方法不会多次调用。
同时也会保存 HUD 的出现时间。
self.showStarted = [NSDate date]
+ (BOOL)hideHUDForView:(UIView *)view animated:(BOOL)animated { MBProgressHUD *hud = [self HUDForView:view]; if (hud != nil) { hud.removeFromSuperViewOnHide = YES; [hud hide:animated]; return YES; } return NO; }
+ hideHUDForView:animated: 方法的实现和 + showHUDAddedTo:animated: 差不多, + HUDForView: 方法会返回对应 view 最上层的 MBProgressHUD 的实例。
+ (MB_INSTANCETYPE)HUDForView:(UIView *)view { NSEnumerator *subviewsEnum = [view.subviews reverseObjectEnumerator]; for (UIView *subview in subviewsEnum) { if ([subview isKindOfClass:self]) { return (MBProgressHUD *)subview; } } return nil; }
然后调用的 - hide: 方法和 - hideUsingAnimation: 方法也没有什么特别的, 只有在 HUD 隐藏之后 - done 负责隐藏执行 completionBlock 和 delegate 回调。
- (void)done { [NSObject cancelPreviousPerformRequestsWithTarget:self]; isFinished = YES; self.alpha = 0.0f; if (removeFromSuperViewOnHide) { [self removeFromSuperview]; } #if NS_BLOCKS_AVAILABLE if (self.completionBlock) { self.completionBlock(); self.completionBlock = NULL; } #endif if ([delegate respondsToSelector:@selector(hudWasHidden:)]) { [delegate performSelector:@selector(hudWasHidden:) withObject:self]; } }
当 block 指定的队列执行时, 显示 HUD, 并在 HUD 消失时, 调用 completion。
同时 MBProgressHUD 也提供一些其他的便利方法实现这一功能:
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block; - (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block completionBlock:(MBProgressHUDCompletionBlock)completion; - (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block onQueue:(dispatch_queue_t)queue;
该方法会异步在指定 queue 上运行 block 并在 block 执行结束调用 - cleanUp。
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block onQueue:(dispatch_queue_t)queue completionBlock:(MBProgressHUDCompletionBlock)completion { self.taskInProgress = YES; self.completionBlock = completion; dispatch_async(queue, ^(void) { block(); dispatch_async(dispatch_get_main_queue(), ^(void) { [self cleanUp]; }); }); [self show:animated]; }
关于 - cleanUp 我们会在下一段中介绍。
当一个后台任务在新线程中执行时,显示 HUD。
- (void)showWhileExecuting:(SEL)method onTarget:(id)target withObject:(id)object animated:(BOOL)animated { methodForExecution = method; targetForExecution = MB_RETAIN(target); objectForExecution = MB_RETAIN(object); // Launch execution in new thread self.taskInProgress = YES; [NSThread detachNewThreadSelector:@selector(launchExecution) toTarget:self withObject:nil]; // Show HUD view [self show:animated]; }
在保存 methodForExecution targetForExecution 和 objectForExecution 之后, 会在新的线程中调用方法。
- (void)launchExecution { @autoreleasepool { #pragma clang diagnostic push #pragma clang diagnostic ignored "-Warc-performSelector-leaks" // Start executing the requested task [targetForExecution performSelector:methodForExecution withObject:objectForExecution]; #pragma clang diagnostic pop // Task completed, update view in main thread (note: view operations should // be done only in the main thread) [self performSelectorOnMainThread:@selector(cleanUp) withObject:nil waitUntilDone:NO]; } }
- launchExecution 会创建一个自动释放池, 然后再这个自动释放池中调用方法, 并在方法调用结束之后在主线程执行 - cleanUp。
在 MBProgressHUD 中有很多神奇的魔法来解决一些常见的问题。
MBProgressHUD 使用了一系列神奇的宏定义来兼容 MRC。
#ifndef MB_INSTANCETYPE #if __has_feature(objc_instancetype) #define MB_INSTANCETYPE instancetype #else #define MB_INSTANCETYPE id #endif #endif #ifndef MB_STRONG #if __has_feature(objc_arc) #define MB_STRONG strong #else #define MB_STRONG retain #endif #endif #ifndef MB_WEAK #if __has_feature(objc_arc_weak) #define MB_WEAK weak #elif __has_feature(objc_arc) #define MB_WEAK unsafe_unretained #else #define MB_WEAK assign #endif #endif
通过宏定义 __has_feature 来判断当前环境是否启用了 ARC, 使得不同环境下宏不会出错。
MBProgressHUD 通过 @property 生成了一系列的属性。
- (NSArray *)observableKeypaths { return [NSArray arrayWithObjects:@"mode", @"customView", @"labelText", @"labelFont", @"labelColor", @"detailsLabelText", @"detailsLabelFont", @"detailsLabelColor", @"progress", @"activityIndicatorColor", nil]; }
这些属性在改变的时候不会, 重新渲染整个 view, 我们在一般情况下覆写 setter 方法, 然后再 setter 方法中刷新对应的属性,在 MBProgressHUD 中使用 KVO 来解决这个问题。
- (void)registerForKVO { for (NSString *keyPath in [self observableKeypaths]) { [self addObserver:self forKeyPath:keyPath options:NSKeyValueObservingOptionNew context:NULL]; } } - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if (![NSThread isMainThread]) { [self performSelectorOnMainThread:@selector(updateUIForKeypath:) withObject:keyPath waitUntilDone:NO]; } else { [self updateUIForKeypath:keyPath]; } } - (void)updateUIForKeypath:(NSString *)keyPath { if ([keyPath isEqualToString:@"mode"] || [keyPath isEqualToString:@"customView"] || [keyPath isEqualToString:@"activityIndicatorColor"]) { [self updateIndicators]; } else if ([keyPath isEqualToString:@"labelText"]) { label.text = self.labelText; } else if ([keyPath isEqualToString:@"labelFont"]) { label.font = self.labelFont; } else if ([keyPath isEqualToString:@"labelColor"]) { label.textColor = self.labelColor; } else if ([keyPath isEqualToString:@"detailsLabelText"]) { detailsLabel.text = self.detailsLabelText; } else if ([keyPath isEqualToString:@"detailsLabelFont"]) { detailsLabel.font = self.detailsLabelFont; } else if ([keyPath isEqualToString:@"detailsLabelColor"]) { detailsLabel.textColor = self.detailsLabelColor; } else if ([keyPath isEqualToString:@"progress"]) { if ([indicator respondsToSelector:@selector(setProgress:)]) { [(id)indicator setValue:@(progress) forKey:@"progress"]; } return; } [self setNeedsLayout]; [self setNeedsDisplay]; }
- observeValueForKeyPath:ofObject:change:context: 方法中的代码是为了保证 UI 的更新一定是在主线程中, 而 - updateUIForKeypath: 方法负责 UI 的更新。
MBProgressHUD 由于是一个UI的第三方库,所以它的实现还是挺简单的。