Phaser 2.4.1 "Ionin Spring" 发布,此版本是一个小版本,包括一些 Creature 运行时更新和一些缓存问题修复。同时还修改了 Grunt 构建脚本,所以所有的第三方库 (such as Creature, P2, gl-matrix and PIXI) 可以很好的与 Phaser 运行。
详细更新内容:
The Creature Runtimes have been updated to the latest versions and the Phaser.Creature
class updated to use them.
GameObjectFactory.creature is a new method to help with quick Creature animation object creation.
Cache.getPixiTexture will now search the image cache if it couldn't find a texture in the PIXI.TextureCache global array, if it finds a matching image in the image cache then it returns a new PIXI.Texture based on it.
Cache.getPixiBaseTexture will now search the image cache if it couldn't find a BaseTexture in the PIXI.BaseTextureCache global array.
Fixed Cache.getKeys to use the _cacheMap
(thanks @jamesgroat #1929)
Safari on OSX wouldn't recognise button presses on trackpads (thanks JakeCake)
Cache.removeImage now calls destroy on the image BaseTexture, removing it from the PIXI global caches without throwing a warning.
下载:
phaser.js
phaser.min.js
Source code (zip)
Phaser 是一个开源的桌面和移动 HTML5 2D 游戏开发框架,支持 JavaScript 和 TypeScript。
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本文标题:Phaser 2.4.1 发布,HTML5 游戏开发框架
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