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C使用

ViewConfiguration是系统中关于视图的各种特性的常量记录对象。其中包含各种基础数据,在编写自定义控件时会用经常用到。

下面介绍几个常用的方法:

1.在可滑动的控件中用于区别单击子控件和滑动操作的一个伐值。

mTouchSlop = configuration.getScaledTouchSlop();

2.用于设置最小加速率和最大速率.

mMinimumVelocity = configuration.getScaledMinimumFlingVelocity(); mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();

3.滚动距离

mOverscrollDistance = configuration.getScaledOverscrollDistance();

4.fling距离

mOverflingDistance = configuration.getScaledOverflingDistance();

5.摩擦力,用来计算减速度

mDeceleration = computeDeceleration(ViewConfiguration.getScrollFriction());

ViewConfiguration的常量总结:

/**       * 包含了方法和标准的常量用来设置UI的超时、大小和距离       */  public class ViewConfiguration {   // 设定水平滚动条的宽度和垂直滚动条的高度,单位是像素px   private static final int SCROLL_BAR_SIZE = 10;   //定义滚动条逐渐消失的时间,单位是毫秒   private static final int SCROLL_BAR_FADE_DURATION = 250;   // 默认的滚动条多少秒之后消失,单位是毫秒   private static final int SCROLL_BAR_DEFAULT_DELAY = 300;   // 定义边缘地方褪色的长度   private static final int FADING_EDGE_LENGTH = 12;   //定义子控件按下状态的持续事件   private static final int PRESSED_STATE_DURATION = 125;   //定义一个按下状态转变成长按状态的转变时间   private static final int LONG_PRESS_TIMEOUT = 500;   //定义用户在按住适当按钮,弹出全局的对话框的持续时间   private static final int GLOBAL_ACTIONS_KEY_TIMEOUT = 500;   //定义一个touch事件中是点击事件还是一个滑动事件所需的时间,如果用户在这个时间之内滑动,那么就认为是一个点击事件   private static final int TAP_TIMEOUT = 115;   /**       * Defines the duration in milliseconds we will wait to see if a touch event    * is a jump tap. If the user does not complete the jump tap within this interval, it is       * considered to be a tap.    */  //定义一个touch事件时候是一个点击事件。如果用户在这个时间内没有完成这个点击,那么就认为是一个点击事件   private static final int JUMP_TAP_TIMEOUT = 500;   //定义双击事件的间隔时间   private static final int DOUBLE_TAP_TIMEOUT = 300;   //定义一个缩放控制反馈到用户界面的时间   private static final int ZOOM_CONTROLS_TIMEOUT = 3000;   /**       * Inset in pixels to look for touchable content when the user touches the edge of the screen       */  private static final int EDGE_SLOP = 12;   /**       * Distance a touch can wander before we think the user is scrolling in pixels       */  private static final int TOUCH_SLOP = 16;   /**       * Distance a touch can wander before we think the user is attempting a paged scroll       * (in dips)       */  private static final int PAGING_TOUCH_SLOP = TOUCH_SLOP * 2;   /**       * Distance between the first touch and second touch to still be considered a double tap       */  private static final int DOUBLE_TAP_SLOP = 100;   /**       * Distance a touch needs to be outside of a window's bounds for it to       * count as outside for purposes of dismissing the window.       */  private static final int WINDOW_TOUCH_SLOP = 16;      //用来初始化fling的最小速度,单位是每秒多少像素   private static final int MINIMUM_FLING_VELOCITY = 50;   //用来初始化fling的最大速度,单位是每秒多少像素   private static final int MAXIMUM_FLING_VELOCITY = 4000;   //视图绘图缓存的最大尺寸,以字节表示。在ARGB888格式下,这个尺寸应至少等于屏幕的大小   @Deprecated   private static final int MAXIMUM_DRAWING_CACHE_SIZE = 320 * 480 * 4; // HVGA screen, ARGB8888   //flings和scrolls摩擦力度大小的系数   private static float SCROLL_FRICTION = 0.015f;   /**       * Max distance to over scroll for edge effects       */  private static final int OVERSCROLL_DISTANCE = 0;   /**       * Max distance to over fling for edge effects       */  private static final int OVERFLING_DISTANCE = 4;   } 
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