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使用属性动画实现星光四射的动画效果

在Android中, 属性动画是非常有意思的功能, 控制参数变换动画效果. 与使用gif图片相比, 动画控件要节约空间和增加响应速度. 本文介绍使用属性动画实现星光四射的动画效果, 可以作为点赞按钮.

更多: http://www.wangchenlong.org/

要点:

(1) 使用PercentLayout设置自定义控件的大小.

(2) 属性动画的两个重要函数, 中值和映射.

(3) 擦除画笔(PorterDuff.Mode.CLEAR)的使用方法.

(4) 使用颜色估值器(ArgbEvaluator)控制颜色变换.

(5) 自定义控件的延迟重绘(postInvalidate)方法.

(6) 属性动画( Property<View, Float> )的设置和使用.

(7) 使用映射函数, 控制变换节奏.

(8) 插值器(Interpolator)的使用方法.

(9) 动画集合(AnimatorSet)的使用方法.

(10) 点击事件(onTouchEvent)的设置.

使用属性动画实现星光四射的动画效果

掌握这些之后, 我们就可以使用属性动画完成一些自定义控件, 让我们来看看是如何实现的.

本文源码的GitHub 下载地址

使用属性动画实现星光四射的动画效果

主页

主页加载自定义的星型控件, 所有逻辑都在控件中实现.

逻辑

public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}

布局

<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="clwang.chunyu.me.wcl_like_anim_demo.MainActivity">


<clwang.chunyu.me.wcl_like_anim_demo.LikeButtonView
android:layout_width="200dp"
android:layout_height="200dp"
android:layout_gravity="center"/>


</FrameLayout>

星型控件

控件主要分为三个部分:

(1) 圆环的爆炸效果.

(2) 点状的散射效果.

(3) 星星的明暗变化.

布局, 使用PercentLayout, 圆环和星星占控件宽度的40%, 高度与宽度相同.

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent">


<clwang.chunyu.me.wcl_like_anim_demo.DotsView
android:id="@+id/like_button_dv_dots"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center"/>


<android.support.percent.PercentRelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center">


<clwang.chunyu.me.wcl_like_anim_demo.CircleView
android:id="@+id/like_button_cv_circle"
android:layout_width="0dp"
android:layout_height="0dp"
app:layout_aspectRatio="100%"
app:layout_widthPercent="40%"/>


</android.support.percent.PercentRelativeLayout>

<android.support.percent.PercentRelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center">


<ImageView
android:id="@+id/like_button_iv_star"
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_gravity="center"
android:contentDescription="@null"
android:src="@drawable/ic_star_rate_off"
app:layout_aspectRatio="100%"
app:layout_widthPercent="40%"/>


</android.support.percent.PercentRelativeLayout>

</FrameLayout>

属性动画常用工具类, 映射函数和中值函数.

/**
* 工具类
* <p>
* Created by wangchenlong on 16/1/5.
*/

public class Utils {
// 映射到下一个域
public static double mapValueFromRangeToRange(double value, double fromLow, double fromHigh, double toLow, double toHigh) {
return toLow + ((value - fromLow) / (fromHigh - fromLow) * (toHigh - toLow));
}

// 中间值, value<low, 返回low, value>high, 返回high.
public static double clamp(double value, double low, double high) {
return Math.min(Math.max(value, low), high);
}
}

圆环

圆环要实现爆炸效果. 外圆是实心圆圈, 颜色渐变; 内圆是擦除效果.

逻辑

/**
* 圆形视图, 外圆是实心圆圈, 颜色渐变; 内圆是擦除效果.
* <p>
* Created by wangchenlong on 16/1/5.
*/

public class CircleView extends View {

private static final int START_COLOR = 0xFFFF5722;
private static final int END_COLOR = 0xFFFFC107;

private ArgbEvaluator mArgbEvaluator; // Argb估计器

private Paint mCirclePaint; // 圆形视图
private Paint mMaskPaint; // 掩盖视图

private Canvas mTempCanvas; // 中间画布
private Bitmap mTempBitmap; // 中间图画

private int mMaxCircleSize; // 最大圆环大小

private float mOuterCircleRadiusProgress; // 外圈圆的控制器
private float mInnerCircleRadiusProgress; // 内圈圆的控制器

public CircleView(Context context) {
super(context);
init();
}

public CircleView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}

public CircleView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}

@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public CircleView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}

// 初始化
private void init() {
mCirclePaint = new Paint();
mCirclePaint.setStyle(Paint.Style.FILL);

mMaskPaint = new Paint(); // 消失的效果
mMaskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));

mArgbEvaluator = new ArgbEvaluator();
}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mMaxCircleSize = w / 2; // 当前画布的一半.
mTempBitmap = Bitmap.createBitmap(getWidth(), getWidth(), Bitmap.Config.ARGB_8888);
mTempCanvas = new Canvas(mTempBitmap); // 初始化画布
}

@Override protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mTempCanvas.drawColor(0xffffff, PorterDuff.Mode.CLEAR); // 清除颜色, 设置为白色
// 在控件的中心画圆, 宽度是当前视图宽度的一半(会随着控件变化), 半径会越来越大.
mTempCanvas.drawCircle(getWidth() / 2, getHeight() / 2, mOuterCircleRadiusProgress * mMaxCircleSize, mCirclePaint);
mTempCanvas.drawCircle(getWidth() / 2, getHeight() / 2, mInnerCircleRadiusProgress * mMaxCircleSize, mMaskPaint);
canvas.drawBitmap(mTempBitmap, 0, 0, null); // 画布绘制两个圆.
}

public float getOuterCircleRadiusProgress() {
return mOuterCircleRadiusProgress;
}

public void setOuterCircleRadiusProgress(float outerCircleRadiusProgress) {
mOuterCircleRadiusProgress = outerCircleRadiusProgress;
updateCircleColor();
postInvalidate(); // 延迟重绘
}

// 更新圆圈的颜色变化
private void updateCircleColor() {
// 0.5到1颜色渐变
float colorProgress = (float) Utils.clamp(mOuterCircleRadiusProgress, 0.5, 1);
// 转换映射控件
colorProgress = (float) Utils.mapValueFromRangeToRange(colorProgress, 0.5f, 1f, 0f, 1f);
mCirclePaint.setColor((Integer) mArgbEvaluator.evaluate(colorProgress, START_COLOR, END_COLOR));
}

public float getInnerCircleRadiusProgress() {
return mInnerCircleRadiusProgress;
}

public void setInnerCircleRadiusProgress(float innerCircleRadiusProgress) {
mInnerCircleRadiusProgress = innerCircleRadiusProgress;
postInvalidate(); // 延迟重绘
}

// 内部圆圈处理
public static final Property<CircleView, Float> INNER_CIRCLE_RADIUS_PROGRESS =
new Property<CircleView, Float>(Float.class, "innerCircleRadiusProgress") {
@Override
public Float get(CircleView object) {
return object.getInnerCircleRadiusProgress();
}

@Override
public void set(CircleView object, Float value) {
object.setInnerCircleRadiusProgress(value);
}
};

// 外部圆圈处理
public static final Property<CircleView, Float> OUTER_CIRCLE_RADIUS_PROGRESS =
new Property<CircleView, Float>(Float.class, "outerCircleRadiusProgress") {
@Override
public Float get(CircleView object) {
return object.getOuterCircleRadiusProgress();
}

@Override
public void set(CircleView object, Float value) {
object.setOuterCircleRadiusProgress(value);
}
};
}

初始化, 外圆使用实心画笔(Paint), 内圆使用擦除画笔. ArgbEvaluator控制颜色变换.

// 初始化
private void init() {
mCirclePaint = new Paint(); // 实心圆圈
mCirclePaint.setStyle(Paint.Style.FILL);

mMaskPaint = new Paint(); // 消失效果
mMaskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));

mArgbEvaluator = new ArgbEvaluator();
}

圆圈, 内圆和外圆绘制在画布的中心, 半径是画布当前宽度的一半.

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mMaxCircleSize = w / 2; // 当前画布的一半.
mTempBitmap = Bitmap.createBitmap(getWidth(), getWidth(), Bitmap.Config.ARGB_8888);
mTempCanvas = new Canvas(mTempBitmap); // 初始化画布
}

@Override protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mTempCanvas.drawColor(0xffffff, PorterDuff.Mode.CLEAR); // 清除颜色, 设置为白色
// 在控件的中心画圆, 宽度是当前视图宽度的一半(会随着控件变化).
mTempCanvas.drawCircle(getWidth() / 2, getHeight() / 2, mOuterCircleRadiusProgress * mMaxCircleSize, mCirclePaint);
mTempCanvas.drawCircle(getWidth() / 2, getHeight() / 2, mInnerCircleRadiusProgress * mMaxCircleSize, mMaskPaint);
canvas.drawBitmap(mTempBitmap, 0, 0, null); // 画布绘制两个圆.
}

通过控制Progress控制内外圆圈的半径.

public float getOuterCircleRadiusProgress() {
return mOuterCircleRadiusProgress;
}

public void setOuterCircleRadiusProgress(float outerCircleRadiusProgress) {
mOuterCircleRadiusProgress = outerCircleRadiusProgress;
updateCircleColor();
postInvalidate(); // 延迟重绘
}

// 更新圆圈
private void updateCircleColor() {
// 0.5到1颜色渐变
float colorProgress = (float) Utils.clamp(mOuterCircleRadiusProgress, 0.5, 1);
// 转换映射控件
colorProgress = (float) Utils.mapValueFromRangeToRange(colorProgress, 0.5f, 1f, 0f, 1f);
mCirclePaint.setColor((Integer) mArgbEvaluator.evaluate(colorProgress, START_COLOR, END_COLOR));
}

public float getInnerCircleRadiusProgress() {
return mInnerCircleRadiusProgress;
}

public void setInnerCircleRadiusProgress(float innerCircleRadiusProgress) {
mInnerCircleRadiusProgress = innerCircleRadiusProgress;
postInvalidate(); // 延迟重绘
}

postInvalidate(), 延迟重绘, 不会阻碍UI线程.

设置动画属性, 通过设置progress的值, 改变圆圈的大小和颜色.

// 内部圆圈处理
public static final Property<CircleView, Float> INNER_CIRCLE_RADIUS_PROGRESS =
new Property<CircleView, Float>(Float.class, "innerCircleRadiusProgress") {
@Override
public Float get(CircleView object) {
return object.getInnerCircleRadiusProgress();
}

@Override
public void set(CircleView object, Float value) {
object.setInnerCircleRadiusProgress(value);
}
};

// 外部圆圈处理
public static final Property<CircleView, Float> OUTER_CIRCLE_RADIUS_PROGRESS =
new Property<CircleView, Float>(Float.class, "outerCircleRadiusProgress") {
@Override
public Float get(CircleView object) {
return object.getOuterCircleRadiusProgress();
}

@Override
public void set(CircleView object, Float value) {
object.setOuterCircleRadiusProgress(value);
}
};

散射点

散射点, 由大点小点组成, 两类点排列和颜色均错开, 速度先慢后快向外发射.

/**
* 发散的点, 由大点小点组成, 两类点排列和颜色均错开, 速度先慢后快向外发射.
* <p>
* Created by wangchenlong on 16/1/6.
*/

public class DotsView extends View {
private static final int DOTS_COUNT = 7; // 7个点阵
private static final int OUTER_DOTS_POSITION_ANGLE = 51; // 每个原点51度

private static final int COLOR_1 = 0xFFFFC107;
private static final int COLOR_2 = 0xFFFF9800;
private static final int COLOR_3 = 0xFFFF5722;
private static final int COLOR_4 = 0xFFF44336;

private final Paint[] mCirclePaints = new Paint[4]; // 4种类型的圆圈

// 图像的中心位置
private int mCenterX;
private int mCenterY;

private float mMaxOuterDotsRadius; // 最大外圈的半径
private float mMaxInnerDotsRadius; // 最大内圈的半径
private float mMaxDotSize; // 圆圈的最大尺寸

private float mCurrentProgress = 0; // 当前进度, 核心参数

private float mCurrentRadius1 = 0; // 外圈点的半径
private float mCurrentDotSize1 = 0; // 外圈点的大小

private float mCurrentDotSize2 = 0; // 内圈点的半径
private float mCurrentRadius2 = 0; // 内圈点的大小

private ArgbEvaluator argbEvaluator = new ArgbEvaluator();

public DotsView(Context context) {
super(context);
init();
}

public DotsView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}

public DotsView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}

@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public DotsView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}

private void init() {
// 填充圆圈
for (int i = 0; i < mCirclePaints.length; i++) {
mCirclePaints[i] = new Paint();
mCirclePaints[i].setStyle(Paint.Style.FILL);
}
}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mCenterX = w / 2;
mCenterY = h / 2;
mMaxDotSize = 20; // 点的大小
mMaxOuterDotsRadius = w / 2 - mMaxDotSize * 2; // 最大外圈
mMaxInnerDotsRadius = 0.8f * mMaxOuterDotsRadius; // 最大内圈
}

@Override
protected void onDraw(Canvas canvas) {
drawOuterDotsFrame(canvas);
drawInnerDotsFrame(canvas);
}

// 外圈点, 画若干点, 使用不同颜色, 中心位置CurrentRadius和点大小CurrentDotSize是变量.
private void drawOuterDotsFrame(Canvas canvas) {
for (int i = 0; i < DOTS_COUNT; i++) {
int cX = (int) (mCenterX + mCurrentRadius1 * Math.cos(i * OUTER_DOTS_POSITION_ANGLE * Math.PI / 180));
int cY = (int) (mCenterY + mCurrentRadius1 * Math.sin(i * OUTER_DOTS_POSITION_ANGLE * Math.PI / 180));
canvas.drawCircle(cX, cY, mCurrentDotSize1, mCirclePaints[i % mCirclePaints.length]);
}
}

// 内圈点, 与外圈点错开10, 颜色也与外圈点开, 中心位置CurrentRadius和点大小CurrentDotSize是变量.
private void drawInnerDotsFrame(Canvas canvas) {
for (int i = 0; i < DOTS_COUNT; i++) {
int cX = (int) (mCenterX + mCurrentRadius2 * Math.cos((i * OUTER_DOTS_POSITION_ANGLE - 10) * Math.PI / 180));
int cY = (int) (mCenterY + mCurrentRadius2 * Math.sin((i * OUTER_DOTS_POSITION_ANGLE - 10) * Math.PI / 180));

// i+1确保颜色不同
canvas.drawCircle(cX, cY, mCurrentDotSize2, mCirclePaints[(i + 1) % mCirclePaints.length]);
}
}

// 设置当前进度, 会更新大小和轨迹
public void setCurrentProgress(float currentProgress) {
mCurrentProgress = currentProgress;

// 更新位置
updateInnerDotsPosition();
updateOuterDotsPosition();

updateDotsPaints(); // 更新颜色
updateDotsAlpha(); // 更新透明度

postInvalidate(); // 每次设置都会延迟重绘
}

public float getCurrentProgress() {
return mCurrentProgress;
}

// 更新内部点
private void updateInnerDotsPosition() {
// 0.3以上不动
if (mCurrentProgress < 0.3f) {
this.mCurrentRadius2 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0, 0.3f, 0.f, mMaxInnerDotsRadius);
} else {
this.mCurrentRadius2 = mMaxInnerDotsRadius;
}

// 点的缩小速度
if (mCurrentProgress < 0.2) {
this.mCurrentDotSize2 = mMaxDotSize;
} else if (mCurrentProgress < 0.5) {
this.mCurrentDotSize2 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.2f, 0.5f, mMaxDotSize, 0.3 * mMaxDotSize);
} else {
this.mCurrentDotSize2 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.5f, 1f, mMaxDotSize * 0.3f, 0);
}

}

// 变换外层点的位置
private void updateOuterDotsPosition() {
// 半径先走的快, 后走的慢
if (mCurrentProgress < 0.3f) {
mCurrentRadius1 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.0f, 0.3f, 0, mMaxOuterDotsRadius * 0.8f);
} else {
mCurrentRadius1 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.3f, 1f, 0.8f * mMaxOuterDotsRadius, mMaxOuterDotsRadius);
}

// 点的大小, 小于0.7是最大点, 大于0.7逐渐为0.
if (mCurrentProgress < 0.7f) {
mCurrentDotSize1 = mMaxDotSize;
} else {
mCurrentDotSize1 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.7f, 1f, mMaxDotSize, 0);
}
}

// 变化颜色
private void updateDotsPaints() {
if (mCurrentProgress < 0.5f) {
float progress = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0f, 0.5f, 0, 1f);
mCirclePaints[0].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_1, COLOR_2));
mCirclePaints[1].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_2, COLOR_3));
mCirclePaints[2].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_3, COLOR_4));
mCirclePaints[3].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_4, COLOR_1));
} else {
float progress = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.5f, 1f, 0, 1f);
mCirclePaints[0].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_2, COLOR_3));
mCirclePaints[1].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_3, COLOR_4));
mCirclePaints[2].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_4, COLOR_1));
mCirclePaints[3].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_1, COLOR_2));
}
}

// 变化透明度
private void updateDotsAlpha() {
float progress = (float) Utils.clamp(mCurrentProgress, 0.6f, 1f); // 最小0.6, 最大1
int alpha = (int) Utils.mapValueFromRangeToRange(progress, 0.6f, 1f, 255, 0); // 直至消失
mCirclePaints[0].setAlpha(alpha);
mCirclePaints[1].setAlpha(alpha);
mCirclePaints[2].setAlpha(alpha);
mCirclePaints[3].setAlpha(alpha);
}

public static final Property<DotsView, Float> DOTS_PROGRESS = new Property<DotsView, Float>(Float.class, "dotsProgress") {
@Override
public Float get(DotsView object) {
return object.getCurrentProgress();
}

@Override
public void set(DotsView object, Float value) {
object.setCurrentProgress(value);
}
};
}

初始化圆圈, 设置点的大小和半径, 大小点错开排列.

private void init() {
// 填充圆圈
for (int i = 0; i < mCirclePaints.length; i++) {
mCirclePaints[i] = new Paint();
mCirclePaints[i].setStyle(Paint.Style.FILL);
}
}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mCenterX = w / 2;
mCenterY = h / 2;
mMaxDotSize = 20; // 点的大小
mMaxOuterDotsRadius = w / 2 - mMaxDotSize * 2; // 最大外圈
mMaxInnerDotsRadius = 0.8f * mMaxOuterDotsRadius; // 最大内圈
}

@Override
protected void onDraw(Canvas canvas) {
drawOuterDotsFrame(canvas);
drawInnerDotsFrame(canvas);
}

// 外圈点, 画若干点, 使用不同颜色, 中心位置CurrentRadius和点大小CurrentDotSize是变量.
private void drawOuterDotsFrame(Canvas canvas) {
for (int i = 0; i < DOTS_COUNT; i++) {
int cX = (int) (mCenterX + mCurrentRadius1 * Math.cos(i * OUTER_DOTS_POSITION_ANGLE * Math.PI / 180));
int cY = (int) (mCenterY + mCurrentRadius1 * Math.sin(i * OUTER_DOTS_POSITION_ANGLE * Math.PI / 180));
canvas.drawCircle(cX, cY, mCurrentDotSize1, mCirclePaints[i % mCirclePaints.length]);
}
}

// 内圈点, 与外圈点错开10, 颜色也与外圈点开, 中心位置CurrentRadius和点大小CurrentDotSize是变量.
private void drawInnerDotsFrame(Canvas canvas) {
for (int i = 0; i < DOTS_COUNT; i++) {
int cX = (int) (mCenterX + mCurrentRadius2 * Math.cos((i * OUTER_DOTS_POSITION_ANGLE - 10) * Math.PI / 180));
int cY = (int) (mCenterY + mCurrentRadius2 * Math.sin((i * OUTER_DOTS_POSITION_ANGLE - 10) * Math.PI / 180));

// i+1确保颜色不同
canvas.drawCircle(cX, cY, mCurrentDotSize2, mCirclePaints[(i + 1) % mCirclePaints.length]);
}
}

设置点的大小和半径, 颜色变化, 透明度, 使用映射函数控制速度变化.

// 设置当前进度, 会更新大小和轨迹
public void setCurrentProgress(float currentProgress) {
mCurrentProgress = currentProgress;

// 更新位置
updateInnerDotsPosition();
updateOuterDotsPosition();

updateDotsPaints(); // 更新颜色
updateDotsAlpha(); // 更新透明度

postInvalidate(); // 每次设置都会延迟重绘
}

public float getCurrentProgress() {
return mCurrentProgress;
}

// 更新内部点
private void updateInnerDotsPosition() {
// 0.3以上不动
if (mCurrentProgress < 0.3f) {
this.mCurrentRadius2 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0, 0.3f, 0.f, mMaxInnerDotsRadius);
} else {
this.mCurrentRadius2 = mMaxInnerDotsRadius;
}

// 点的缩小速度
if (mCurrentProgress < 0.2) {
this.mCurrentDotSize2 = mMaxDotSize;
} else if (mCurrentProgress < 0.5) {
this.mCurrentDotSize2 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.2f, 0.5f, mMaxDotSize, 0.3 * mMaxDotSize);
} else {
this.mCurrentDotSize2 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.5f, 1f, mMaxDotSize * 0.3f, 0);
}

}

// 变换外层点的位置
private void updateOuterDotsPosition() {
// 半径先走的快, 后走的慢
if (mCurrentProgress < 0.3f) {
mCurrentRadius1 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.0f, 0.3f, 0, mMaxOuterDotsRadius * 0.8f);
} else {
mCurrentRadius1 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.3f, 1f, 0.8f * mMaxOuterDotsRadius, mMaxOuterDotsRadius);
}

// 点的大小, 小于0.7是最大点, 大于0.7逐渐为0.
if (mCurrentProgress < 0.7f) {
mCurrentDotSize1 = mMaxDotSize;
} else {
mCurrentDotSize1 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.7f, 1f, mMaxDotSize, 0);
}
}

// 变化颜色
private void updateDotsPaints() {
if (mCurrentProgress < 0.5f) {
float progress = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0f, 0.5f, 0, 1f);
mCirclePaints[0].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_1, COLOR_2));
mCirclePaints[1].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_2, COLOR_3));
mCirclePaints[2].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_3, COLOR_4));
mCirclePaints[3].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_4, COLOR_1));
} else {
float progress = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.5f, 1f, 0, 1f);
mCirclePaints[0].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_2, COLOR_3));
mCirclePaints[1].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_3, COLOR_4));
mCirclePaints[2].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_4, COLOR_1));
mCirclePaints[3].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_1, COLOR_2));
}
}

// 变化透明度
private void updateDotsAlpha() {
float progress = (float) Utils.clamp(mCurrentProgress, 0.6f, 1f); // 最小0.6, 最大1
int alpha = (int) Utils.mapValueFromRangeToRange(progress, 0.6f, 1f, 255, 0); // 直至消失
mCirclePaints[0].setAlpha(alpha);
mCirclePaints[1].setAlpha(alpha);
mCirclePaints[2].setAlpha(alpha);
mCirclePaints[3].setAlpha(alpha);
}

添加属性

public static final Property<DotsView, Float> DOTS_PROGRESS = new Property<DotsView, Float>(Float.class, "dotsProgress") {
@Override
public Float get(DotsView object) {
return object.getCurrentProgress();
}

@Override
public void set(DotsView object, Float value) {
object.setCurrentProgress(value);
}
};

控件逻辑

喜欢按钮, 通过属性值变化(0-1), 设置子控件状态, 使用插值器控制速度变化.

/**
* 喜欢按钮, 通过属性值变化(0-1)设置子控件状态, 使用不同的插值器控制速度.
* <p>
* Created by wangchenlong on 16/1/5.
*/

public class LikeButtonView extends FrameLayout {

@Bind(R.id.like_button_cv_circle) CircleView mCvCircle; // 圆形
@Bind(R.id.like_button_iv_star) ImageView mIvStar; // 星星
@Bind(R.id.like_button_dv_dots) DotsView mDvDots; // 圆圈

private DecelerateInterpolator mDecelerate; // 减速插值
private OvershootInterpolator mOvershoot; // 超出插值
private AccelerateDecelerateInterpolator mAccelerateDecelerate; // 加速度减速插值
private AnimatorSet mAnimatorSet; // 动画集合

private boolean mIsChecked; // 点击状态

public LikeButtonView(Context context) {
super(context);
init();
}

public LikeButtonView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}

public LikeButtonView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}

@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public LikeButtonView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}

// 初始化视图
private void init() {
isInEditMode();

LayoutInflater.from(getContext()).inflate(R.layout.view_like_button, this, true);
ButterKnife.bind(this);

mDecelerate = new DecelerateInterpolator(); // 减速插值器
mOvershoot = new OvershootInterpolator(4); // 超出插值器
mAccelerateDecelerate = new AccelerateDecelerateInterpolator(); // 加速再减速插值器

setOnClickListener(this::clickView);
}

// 点击视图
private void clickView(View view) {
mIsChecked = !mIsChecked;
mIvStar.setImageResource(mIsChecked ? R.drawable.ic_star_rate_on : R.drawable.ic_star_rate_off);

if (mAnimatorSet != null) {
mAnimatorSet.cancel();
}

if (mIsChecked) {
mIvStar.animate().cancel();
mIvStar.setScaleX(0);
mIvStar.setScaleY(0);
mCvCircle.setInnerCircleRadiusProgress(0);
mCvCircle.setOuterCircleRadiusProgress(0);
mDvDots.setCurrentProgress(0);

mAnimatorSet = new AnimatorSet();

ObjectAnimator outerCircleAnimator = ObjectAnimator.ofFloat(mCvCircle, CircleView.OUTER_CIRCLE_RADIUS_PROGRESS, 0.1f, 1f);
outerCircleAnimator.setDuration(250);
outerCircleAnimator.setInterpolator(mDecelerate);

ObjectAnimator innerCircleAnimator = ObjectAnimator.ofFloat(mCvCircle, CircleView.INNER_CIRCLE_RADIUS_PROGRESS, 0.1f, 1f);
innerCircleAnimator.setDuration(200);
innerCircleAnimator.setStartDelay(200);
innerCircleAnimator.setInterpolator(mDecelerate);

ObjectAnimator starScaleYAnimator = ObjectAnimator.ofFloat(mIvStar, ImageView.SCALE_Y, 0.2f, 1f);
starScaleYAnimator.setDuration(350);
starScaleYAnimator.setStartDelay(250);
starScaleYAnimator.setInterpolator(mOvershoot);

ObjectAnimator starScaleXAnimator = ObjectAnimator.ofFloat(mIvStar, ImageView.SCALE_X, 0.2f, 1f);
starScaleXAnimator.setDuration(350);
starScaleXAnimator.setStartDelay(250);
starScaleXAnimator.setInterpolator(mOvershoot);

ObjectAnimator dotsAnimator = ObjectAnimator.ofFloat(mDvDots, DotsView.DOTS_PROGRESS, 0, 1f);
dotsAnimator.setDuration(900);
dotsAnimator.setStartDelay(50);
dotsAnimator.setInterpolator(mAccelerateDecelerate);

mAnimatorSet.playTogether(
outerCircleAnimator,
innerCircleAnimator,
starScaleYAnimator,
starScaleXAnimator,
dotsAnimator
);


mAnimatorSet.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationCancel(Animator animation) {
mIvStar.setScaleX(1);
mIvStar.setScaleY(1);
mCvCircle.setInnerCircleRadiusProgress(0);
mCvCircle.setOuterCircleRadiusProgress(0);
mDvDots.setCurrentProgress(0);
}
});

mAnimatorSet.start();
}
}

@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mIvStar.animate().scaleX(0.7f).scaleY(0.7f).setDuration(150).setInterpolator(mDecelerate);
setPressed(true);
break;

case MotionEvent.ACTION_MOVE:
float x = event.getX();
float y = event.getY();
boolean isInside = (x > 0 && x < getWidth() && y > 0 && y < getHeight());
if (isPressed() != isInside) {
setPressed(isInside);
}
break;

case MotionEvent.ACTION_UP:
mIvStar.animate().scaleX(1).scaleY(1).setInterpolator(mDecelerate);
if (isPressed()) {
performClick();
setPressed(false);
}
break;
}
return true;
}
}

初始化, 减速插值器用于圆环控件, 超出插值器用于星星图片, 加速再减速插值器用于散射点.

// 初始化视图
private void init() {
isInEditMode();

LayoutInflater.from(getContext()).inflate(R.layout.view_like_button, this, true);
ButterKnife.bind(this);

mDecelerate = new DecelerateInterpolator(); // 减速插值器
mOvershoot = new OvershootInterpolator(4); // 超出插值器, 图片放大和缩小
mAccelerateDecelerate = new AccelerateDecelerateInterpolator(); // 加速再减速插值器

setOnClickListener(this::clickView);
}

依次设计三个控件的动画, 放入动画集合, 设置初始状态, 启动.

// 点击视图
private void clickView(View view) {
mIsChecked = !mIsChecked;
mIvStar.setImageResource(mIsChecked ? R.drawable.ic_star_rate_on : R.drawable.ic_star_rate_off);

// 情况状态
if (mAnimatorSet != null) {
mAnimatorSet.cancel();
}

if (mIsChecked) {
mIvStar.animate().cancel();
mIvStar.setScaleX(0);
mIvStar.setScaleY(0);
mCvCircle.setInnerCircleRadiusProgress(0);
mCvCircle.setOuterCircleRadiusProgress(0);
mDvDots.setCurrentProgress(0);

mAnimatorSet = new AnimatorSet();

ObjectAnimator outerCircleAnimator = ObjectAnimator.ofFloat(mCvCircle, CircleView.OUTER_CIRCLE_RADIUS_PROGRESS, 0.1f, 1f);
outerCircleAnimator.setDuration(250);
outerCircleAnimator.setInterpolator(mDecelerate);

// 延迟擦除
ObjectAnimator innerCircleAnimator = ObjectAnimator.ofFloat(mCvCircle, CircleView.INNER_CIRCLE_RADIUS_PROGRESS, 0.1f, 1f);
innerCircleAnimator.setDuration(200);
innerCircleAnimator.setStartDelay(200);
innerCircleAnimator.setInterpolator(mDecelerate);

// 竖直水平放大和缩小
ObjectAnimator starScaleYAnimator = ObjectAnimator.ofFloat(mIvStar, ImageView.SCALE_Y, 0.2f, 1f);
starScaleYAnimator.setDuration(350);
starScaleYAnimator.setStartDelay(250);
starScaleYAnimator.setInterpolator(mOvershoot);

ObjectAnimator starScaleXAnimator = ObjectAnimator.ofFloat(mIvStar, ImageView.SCALE_X, 0.2f, 1f);
starScaleXAnimator.setDuration(350);
starScaleXAnimator.setStartDelay(250);
starScaleXAnimator.setInterpolator(mOvershoot);

// 先快后慢.
ObjectAnimator dotsAnimator = ObjectAnimator.ofFloat(mDvDots, DotsView.DOTS_PROGRESS, 0, 1f);
dotsAnimator.setDuration(900);
dotsAnimator.setStartDelay(50);
dotsAnimator.setInterpolator(mAccelerateDecelerate);

// 放入动画集合
mAnimatorSet.playTogether(
outerCircleAnimator,
innerCircleAnimator,
starScaleYAnimator,
starScaleXAnimator,
dotsAnimator
);

// 动画集合监听
mAnimatorSet.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationCancel(Animator animation) {
// 初始值
mIvStar.setScaleX(1);
mIvStar.setScaleY(1);
mCvCircle.setInnerCircleRadiusProgress(0);
mCvCircle.setOuterCircleRadiusProgress(0);
mDvDots.setCurrentProgress(0);
}
});

mAnimatorSet.start();
}
}

点击事件

@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mIvStar.animate().scaleX(0.7f).scaleY(0.7f).setDuration(150).setInterpolator(mDecelerate);
setPressed(true);
break;

// 在控件内移动, 判断为点击.
case MotionEvent.ACTION_MOVE:
float x = event.getX();
float y = event.getY();
boolean isInside = (x > 0 && x < getWidth() && y > 0 && y < getHeight());
if (isPressed() != isInside) {
setPressed(isInside);
}
break;

case MotionEvent.ACTION_UP:
mIvStar.animate().scaleX(1).scaleY(1).setInterpolator(mDecelerate);
if (isPressed()) {
performClick();
setPressed(false);
}
break;
}
return true;
}

参考

属性动画虽然有些复杂, 但是掌握其中原理, 特别有意思, 类似于数学公式, 及其锻炼智商.

OK, that’s all! Enjoy it!

生活

有技术又要有生活, 美让生活更精彩!

使用属性动画实现星光四射的动画效果

女生, 让自己更职业受欢迎! 男生, 送给心中女神或未来女友! 好物

原始地址:

http://www.wangchenlong.org/2016/03/22/224-star-explode-anim/

欢迎Follow我的 GitHub , 关注我的 简书 ,微博, CSDN , 掘金 , Slides .

我已委托“维权骑士”为我的文章进行维权行动. 未经授权, 禁止转载, 授权或合作请留言.

原文  http://www.wangchenlong.org/2016/03/22/1603/224-star-explode-anim/
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