之前我们学习了基础和高级特性 现在介绍更神奇的东西
话说这个功能我最喜欢
组成群组可以统一修改其中所有组件属性
如何定义
var circle = new fabric.Circle({ radius: 100, fill: '#eef', scaleY: 0.5, originX: 'center', originY: 'center' }); var text = new fabric.Text('hello world', { fontSize: 30, originX: 'center', originY: 'center' }); var group = new fabric.Group([ circle, text ], { left: 150, top: 100, angle: -10 }); canvas.add(group);
现在我们就可以对其中的对象集修改
group.item(0).setFill('red'); group.item(1).set({ text: 'trololo', fill: 'white' });
group中的元素相对于group定位
但是由于要确保之前得到却切位置 所以要异步
fabric.Image.fromURL('/assets/pug.jpg', function(img) { var img1 = img.scale(0.1).set({ left: 100, top: 100 }); fabric.Image.fromURL('/assets/pug.jpg', function(img) { var img2 = img.scale(0.1).set({ left: 175, top: 175 }); fabric.Image.fromURL('/assets/pug.jpg', function(img) { var img3 = img.scale(0.1).set({ left: 250, top: 250 }); canvas.add(new fabric.Group([ img1, img2, img3], { left: 200, top: 200 })) }); }); });
group 可以动态添加
group.add(new fabric.Rect({ ... originX: 'center', originY: 'center' }));
添加并修改group
group.addWithUpdate(new fabric.Rect({ ... left: group.getLeft(), top: group.getTop(), originX: 'center', originY: 'center' }));
当然 你可以使用canvas上已有的进行克隆 组合
// create a group with copies of existing (2) objects var group = new fabric.Group([ canvas.item(0).clone(), canvas.item(1).clone() ]); // remove all objects and re-render canvas.clear().renderAll(); // add group onto canvas canvas.add(group);
序列化是为了相互传输
canvas 实现了toJSON接口 可以被序列化
var canvas = new fabric.Canvas('c'); JSON.stringify(canvas); // '{"objects":[],"background":"rgba(0, 0, 0, 0)"}'
canvas 可以随时被修改 json数据会被修改
canvas.backgroundColor = 'red'; JSON.stringify(canvas); // '{"objects":[],"background":"red"}'
添加新对象 也会改变json数据
canvas.add(new fabric.Rect({ left: 50, top: 50, height: 20, width: 20, fill: 'green' })); console.log(JSON.stringify(canvas));
'{"objects":[{"type":"rect","left":50,"top":50,"width":20,"height":20,"fill":"green","overlayFill":null,"stroke":null,"strokeWidth":1,"strokeDashArray":null,"scaleX":1,"scaleY":1,"angle":0,"flipX":false,"flipY":false,"opacity":1,"selectable":true,"hasControls":true,"hasBorders":true,"hasRotatingPoint":false,"transparentCorners":true,"perPixelTargetFind":false,"rx":0,"ry":0}],"background":"rgba(0, 0, 0, 0)"}'
再添加一个
canvas.add(new fabric.Circle({ left: 100, top: 100, radius: 50, fill: 'red' })); console.log(JSON.stringify(canvas));
'{"objects":[{"type":"rect","left":50,"top":50,"width":20,"height":20,"fill":"green","overlayFill":null,"stroke":null,"strokeWidth":1,"strokeDashArray":null,"scaleX":1,"scaleY":1,"angle":0,"flipX":false,"flipY":false,"opacity":1,"selectable":true,"hasControls":true,"hasBorders":true,"hasRotatingPoint":false,"transparentCorners":true,"perPixelTargetFind":false,"rx":0,"ry":0},{"type":"circle","left":100,"top":100,"width":100,"height":100,"fill":"red","overlayFill":null,"stroke":null,"strokeWidth":1,"strokeDashArray":null,"scaleX":1,"scaleY":1,"angle":0,"flipX":false,"flipY":false,"opacity":1,"selectable":true,"hasControls":true,"hasBorders":true,"hasRotatingPoint":false,"transparentCorners":true,"perPixelTargetFind":false,"radius":50}],"background":"rgba(0, 0, 0, 0)"}'
可以转化成js object对象
{ "background" : "rgba(0, 0, 0, 0)", "objects" : [ { "angle" : 0, "fill" : "green", "flipX" : false, "flipY" : false, "hasBorders" : true, "hasControls" : true, "hasRotatingPoint" : false, "height" : 20, "left" : 50, "opacity" : 1, "overlayFill" : null, "perPixelTargetFind" : false, "scaleX" : 1, "scaleY" : 1, "selectable" : true, "stroke" : null, "strokeDashArray" : null, "strokeWidth" : 1, "top" : 50, "transparentCorners" : true, "type" : "rect", "width" : 20 } ] }
每个fabric对象有toObject方法 这和toJSON 也有关 可以自定义
var rect = new fabric.Rect(); rect.toObject = function() { return { name: 'trololo' }; }; canvas.add(rect); console.log(JSON.stringify(canvas));
'{"objects":[{"name":"trololo"}],"background":"rgba(0, 0, 0, 0)"}'
当然我们可以保留原有的数据 新增数据
var rect = new fabric.Rect(); rect.toObject = (function(toObject) { return function() { return fabric.util.object.extend(toObject.call(this), { name: this.name }); }; })(rect.toObject); canvas.add(rect); rect.name = 'trololo'; console.log(JSON.stringify(canvas))
'{"objects":[{"type":"rect","left":0,"top":0,"width":0,"height":0,"fill":"rgb(0,0,0)","overlayFill":null,"stroke":null,"strokeWidth":1,"strokeDashArray":null,"scaleX":1,"scaleY":1,"angle":0,"flipX":false,"flipY":false,"opacity":1,"selectable":true,"hasControls":true,"hasBorders":true,"hasRotatingPoint":false,"transparentCorners":true,"perPixelTargetFind":false,"rx":0,"ry":0,"name":"trololo"}],"background":"rgba(0, 0, 0, 0)"}'
怎么能不支持转成svg呢
canvas.add(new fabric.Rect({ left: 50, top: 50, height: 20, width: 20, fill: 'green' })); console.log(canvas.toSVG());
'<?xml version="1.0" standalone="no" ?><!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010904//EN" "http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd"><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" width="800" height="700" xml:space="preserve"><desc>Created with Fabric.js 0.9.21</desc><rect x="-10" y="-10" rx="0" ry="0" width="20" height="20" style="stroke: none; stroke-width: 1; stroke-dasharray: ; fill: green; opacity: 1;" transform="translate(50 50)" /></svg>'
fabric.Canvas#loadFromJSON
fabric.Canvas#loadFromDatalessJSON
fabric.loadSVGFromURL
fabric.loadSVGFromString
var canvas = new fabric.Canvas(); canvas.loadFromJSON('{"objects":[{"type":"rect","left":50,"top":50,"width":20,"height":20,"fill":"green","overlayFill":null,"stroke":null,"strokeWidth":1,"strokeDashArray":null,"scaleX":1,"scaleY":1,"angle":0,"flipX":false,"flipY":false,"opacity":1,"selectable":true,"hasControls":true,"hasBorders":true,"hasRotatingPoint":false,"transparentCorners":true,"perPixelTargetFind":false,"rx":0,"ry":0},{"type":"circle","left":100,"top":100,"width":100,"height":100,"fill":"red","overlayFill":null,"stroke":null,"strokeWidth":1,"strokeDashArray":null,"scaleX":1,"scaleY":1,"angle":0,"flipX":false,"flipY":false,"opacity":1,"selectable":true,"hasControls":true,"hasBorders":true,"hasRotatingPoint":false,"transparentCorners":true,"perPixelTargetFind":false,"radius":50}],"background":"rgba(0, 0, 0, 0)"}');
通常情况下 svg 会被序列化 但是可以使用 fabric.Canvas#toDatalessJSON
canvas.item(0).sourcePath = '/assets/dragon.svg'; console.log(JSON.stringify(canvas.toDatalessJSON()));
{"objects":[{"type":"path","left":143,"top":143,"width":175,"height":151,"fill":"#231F20","overlayFill":null,"stroke":null,"strokeWidth":1,"strokeDashArray":null,"scaleX":1,"scaleY":1,"angle":-19,"flipX":false,"flipY":false,"opacity":1,"selectable":true,"hasControls":true,"hasBorders":true,"hasRotatingPoint":false,"transparentCorners":true,"perPixelTargetFind":false,"path":"/assets/dragon.svg"}],"background":"rgba(0, 0, 0, 0)"}
构造类
var Point = fabric.util.createClass({ initialize: function(x, y) { this.x = x || 0; this.y = y || 0; }, toString: function() { return this.x + '/' + this.y; } });
继承类
var ColoredPoint = fabric.util.createClass(Point, { initialize: function(x, y, color) { this.callSuper('initialize', x, y); this.color = color || '#000'; }, toString: function() { return this.callSuper('toString') + ' (color: ' + this.color + ')'; } });
继承默认类
var LabeledRect = fabric.util.createClass(fabric.Rect, { type: 'labeledRect', initialize: function(options) { options || (options = { }); this.callSuper('initialize', options); this.set('label', options.label || ''); }, toObject: function() { return fabric.util.object.extend(this.callSuper('toObject'), { label: this.get('label') }); }, _render: function(ctx) { this.callSuper('_render', ctx); ctx.font = '20px Helvetica'; ctx.fillStyle = '#333'; ctx.fillText(this.label, -this.width/2, -this.height/2 + 20); } });
不过其实没必要的