原创

Android开源 - 自定义CheckBox

继承View还是CheckBox

要实现的效果是类似

Android开源 - 自定义CheckBox

考虑到关键是动画效果,所以直接继承View。不过CheckBox的超类CompoundButton实现了Checkable接口,这一点值得借鉴。

下面记录一下遇到的问题,并从源码的角度解决。

问题一: 支持 wrap_content

由于是直接继承自View,wrap_content需要进行特殊处理。
View measure流程的MeasureSpec

 /**
     * A MeasureSpec encapsulates the layout requirements passed from parent to child.
     * Each MeasureSpec represents a requirement for either the width or the height.
     * A MeasureSpec is comprised of a size and a mode. 
     * MeasureSpecs are implemented as ints to reduce object allocation. This class
     * is provided to pack and unpack the <size, mode> tuple into the int.
     */
    public static class MeasureSpec {
        private static final int MODE_SHIFT = 30;
        private static final int MODE_MASK  = 0x3 << MODE_SHIFT;

        /**
         * Measure specification mode: The parent has not imposed any constraint
         * on the child. It can be whatever size it wants.
         */
        public static final int UNSPECIFIED = 0 << MODE_SHIFT;

        /**
         * Measure specification mode: The parent has determined an exact size
         * for the child. The child is going to be given those bounds regardless
         * of how big it wants to be.
         */
        public static final int EXACTLY     = 1 << MODE_SHIFT;

        /**
         * Measure specification mode: The child can be as large as it wants up
         * to the specified size.
         */
        public static final int AT_MOST     = 2 << MODE_SHIFT;

        /**
         * Extracts the mode from the supplied measure specification.
         *
         * @param measureSpec the measure specification to extract the mode from
         * @return {@link android.view.View.MeasureSpec#UNSPECIFIED},
         *         {@link android.view.View.MeasureSpec#AT_MOST} or
         *         {@link android.view.View.MeasureSpec#EXACTLY}
         */
        public static int getMode(int measureSpec) {
            return (measureSpec & MODE_MASK);
        }

        /**
         * Extracts the size from the supplied measure specification.
         *
         * @param measureSpec the measure specification to extract the size from
         * @return the size in pixels defined in the supplied measure specification
         */
        public static int getSize(int measureSpec) {
            return (measureSpec & ~MODE_MASK);
        }
    }

从文档说明知道android为了节约内存,设计了MeasureSpec,它由mode和size两部分构成,做这么多终究是为了从父容器向子view传达长宽的要求。mode有三种模式:

  • UNSPECIFIED:父容器不对子view的宽高有任何限制
  • EXACTLY:父容器已经为子view指定了确切的宽高
  • AT_MOST:父容器指定最大的宽高,子view不能超过

wrap_content属于AT_MOST模式。

来看一下大致的measure过程:
在View中首先调用measure(),最终调用onMeasure()

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
                getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
    }

setMeasuredDimension设置view的宽高。再来看看getDefaultSize()

public static int getDefaultSize(int size, int measureSpec) {
        int result = size;
        int specMode = MeasureSpec.getMode(measureSpec);
        int specSize = MeasureSpec.getSize(measureSpec);

        switch (specMode) {
        case MeasureSpec.UNSPECIFIED:
            result = size;
            break;
        case MeasureSpec.AT_MOST:
        case MeasureSpec.EXACTLY:
            result = specSize;
            break;
        }
        return result;
    }

由于wrap_content属于模式AT_MOST,所以宽高为specSize,也就是父容器的size,这就和match_parent一样了。支持wrap_content总的思路是重写onMeasure()具体点来说,模仿getDefaultSize()重新获取宽高。

 @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        int widthSize = MeasureSpec.getSize(widthMeasureSpec);
        int heightMode = MeasureSpec.getMode(heightMeasureSpec);
        int heightSize = MeasureSpec.getSize(heightMeasureSpec);

        int width = widthSize, height = heightSize;

        if (widthMode == MeasureSpec.AT_MOST) {
            width = dp2px(DEFAULT_SIZE);
        }

        if (heightMode == MeasureSpec.AT_MOST) {
            height = dp2px(DEFAULT_SIZE);
        }
        setMeasuredDimension(width, height);
    }

问题二:Path.addPath()和PathMeasure结合使用

举例子说明问题:

    mTickPath.addPath(entryPath);
    mTickPath.addPath(leftPath);
    mTickPath.addPath(rightPath);
    mTickMeasure = new PathMeasure(mTickPath, false);
    // mTickMeasure is a PathMeasure

尽管mTickPath现在是由三个path构成,但是mTickMeasure此时的lengthentryPath长度是一样的,到这里我就很奇怪了。看一下getLength()的源码:

    /**
     * Return the total length of the current contour, or 0 if no path is
     * associated with this measure object.
     */
    public float getLength() {
        return native_getLength(native_instance);
    }

从注释来看,获取的是当前contour的总长。

getLength调用了native层的方法,到这里不得不看底层的实现了。
通过阅读源代码发现,PathPathMeasure实际分别对应底层的SKPathSKPathMeasure

查看native层的getLength()源码:

   SkScalar SkPathMeasure::getLength() {
       if (fPath == NULL) {
          return 0;
       }
      if (fLength < 0) {
          this->buildSegments();
      }
      SkASSERT(fLength >= 0);
      return fLength;
}

实际上调用的buildSegments()来对fLength赋值,这里底层的设计有一个很聪明的地方——在初始化SKPathMeasure时对fLength做了特殊处理:

SkPathMeasure::SkPathMeasure(const SkPath& path, bool forceClosed) {
    fPath = &path;
    fLength = -1;   // signal we need to compute it
    fForceClosed = forceClosed;
    fFirstPtIndex = -1;

   fIter.setPath(path, forceClosed);
}

当fLength=-1时我们需要计算,也就是说当还没有执行过getLength()方法时,fLength一直是-1,一旦执行则fLength>=0,则下一次就不会执行buildSegments(),这样避免了重复计算.

截取buildSegments()部分代码:

void SkPathMeasure::buildSegments() {
    SkPoint         pts[4];
    int             ptIndex = fFirstPtIndex;
    SkScalar        distance = 0;
    bool            isClosed = fForceClosed;
    bool            firstMoveTo = ptIndex < 0;
    Segment*        seg;

    /*  Note:
    *  as we accumulate distance, we have to check that the result of +=
    *  actually made it larger, since a very small delta might be > 0, but
    *  still have no effect on distance (if distance >>> delta).
    *
    *  We do this check below, and in compute_quad_segs and compute_cubic_segs
    */
    fSegments.reset();
    bool done = false;
    do {
        switch (fIter.next(pts)) {
            case SkPath::kMove_Verb:
                ptIndex += 1;
                fPts.append(1, pts);
                if (!firstMoveTo) {
                    done = true;
                    break;
                }
                firstMoveTo = false;
                break;

            case SkPath::kLine_Verb: {
                SkScalar d = SkPoint::Distance(pts[0], pts[1]);
                SkASSERT(d >= 0);
                SkScalar prevD = distance;
                distance += d;
                if (distance > prevD) {
                    seg = fSegments.append();
                    seg->fDistance = distance;
                    seg->fPtIndex = ptIndex;
                    seg->fType = kLine_SegType;
                    seg->fTValue = kMaxTValue;
                    fPts.append(1, pts + 1);
                    ptIndex++;
                }
            } break;

            case SkPath::kQuad_Verb: {
                SkScalar prevD = distance;
                distance = this->compute_quad_segs(pts, distance, 0, kMaxTValue, ptIndex);
                if (distance > prevD) {
                    fPts.append(2, pts + 1);
                    ptIndex += 2;
                }
            } break;

            case SkPath::kConic_Verb: {
                const SkConic conic(pts, fIter.conicWeight());
                SkScalar prevD = distance;
                distance = this->compute_conic_segs(conic, distance, 0, kMaxTValue, ptIndex);
                if (distance > prevD) {
                    // we store the conic weight in our next point, followed by the last 2 pts
                    // thus to reconstitue a conic, you'd need to say
                    // SkConic(pts[0], pts[2], pts[3], weight = pts[1].fX)
                    fPts.append()->set(conic.fW, 0);
                    fPts.append(2, pts + 1);
                    ptIndex += 3;
                }
            } break;

            case SkPath::kCubic_Verb: {
                SkScalar prevD = distance;
                distance = this->compute_cubic_segs(pts, distance, 0, kMaxTValue, ptIndex);
                if (distance > prevD) {
                    fPts.append(3, pts + 1);
                    ptIndex += 3;
                }
            } break;

            case SkPath::kClose_Verb:
                isClosed = true;
                break;

            case SkPath::kDone_Verb:
                done = true;
                break;
        }
    } while (!done);

    fLength = distance;
    fIsClosed = isClosed;
    fFirstPtIndex = ptIndex;

代码较长需要慢慢思考。fIter是一个Iter类型,在SKPath.h中的声明:

/* Iterate through all of the segments (lines, quadratics, cubics) of
each contours in a path.
The iterator cleans up the segments along the way, removing degenerate
segments and adding close verbs where necessary. When the forceClose
argument is provided, each contour (as defined by a new starting
move command) will be completed with a close verb regardless of the
contour's contents.
/

从这个声明中可以明白Iter的作用是遍历在path中的每一个contour。看一下Iter.next()方法:

    Verb next(SkPoint pts[4], bool doConsumeDegerates = true) {
           if (doConsumeDegerates) {
               this->consumeDegenerateSegments();
           }
            return this->doNext(pts);
    }

返回值是一个Verb类型:

enum Verb {
    kMove_Verb,     //!< iter.next returns 1 point
    kLine_Verb,     //!< iter.next returns 2 points
    kQuad_Verb,    //!< iter.next returns 3 points
    kConic_Verb,    //!< iter.next returns 3 points + iter.conicWeight()
    kCubic_Verb,    //!< iter.next returns 4 points
    kClose_Verb,    //!< iter.next returns 1 point (contour's moveTo pt)
    kDone_Verb,     //!< iter.next returns 0 points
}

不管是什么类型的Path,它一定是由组成,如果是直线,则两个点,贝塞尔曲线则三个点,依次类推。

doNext()方法的代码就不贴出来了,作用就是判断contour的类型并把相应的点的坐标取出传给pts[4]

fIter.next()返回kDone_Verb时,一次遍历结束。
buildSegments中的循环正是在做此事,而且从case kLine_Verb模式的distance += d;不难发现这个length是累加起来的。在举的例子当中,mTickPath有三个contour(mEntryPath,mLeftPath,mRightPath),我们调用mTickMeasure.getLength()时,首先会累计获取mEntryPath这个contour的长度。

这就不难解释为什么mTickMeasure获取的长度和mEntryPath的一样了。那么想一想,怎么让buildSegments()对下一个contour进行操作呢?关键是把fLength置为-1

/** Move to the next contour in the path. Return true if one exists, or false if
    we're done with the path.
*/
bool SkPathMeasure::nextContour() {
    fLength = -1;
    return this->getLength() > 0;
}

与native层对应的API是PathMeasure.nextContour()


来自:http://www.jianshu.com/p/fd97dad39201

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