前言
OOM全称 Out Of Memory,指的是因为内存使用过多而导致的 APP 闪退。其实这本身是一种操作系统管理内存的机制。因为手机的内存是有限的,不可能无限制的使用,当内存不够时,需要将低优先级的进程kill,腾出内存以便高优先级的进程使用。这里发生的进程 kill,就是 OOM 了。
那OOM的触发机制到底是怎么样的呢?目前市上的资料说的都比较模糊,没有一个很清晰的介绍
源码探究
幸好xnu这块代码是开源的,在opensource.apple.com里可以下到整个 xnu 内核的代码。内存状态管理相关的代码主要是在kern_memorystatus.c(.h)文件中
优先级队列
首先系统对进程是分优先级的,整个系统会有一个优先级队列。
#define MEMSTAT_BUCKET_COUNT (JETSAM_PRIORITY_MAX + 1)
typedef struct memstat_bucket {
TAILQ_HEAD(, proc) list;
int count;
} memstat_bucket_t;
memstat_bucket_t memstat_bucket[MEMSTAT_BUCKET_COUNT];
kern_memorystatus.c中定义了一个memstat_bucket_t的结构体。结构体很简单,count 表示这个优先级下有多少个进程,list是一个链表,用来存放各个进程。(使用链表是为了插入和删除方便。)
在memstat_bucket_t结构体之后,系统定义了一个memstat_bucket_t结构体的数组,用来存放系统进程的优先级队列。每个优先级对应一个memstat_bucket_t结构体,结构体中存放着这个优先级下的所有进程。
在kern_memorystatus.h中定义了优先级有哪些:
#define JETSAM_PRIORITY_REVISION 2
#define JETSAM_PRIORITY_IDLE_HEAD -2
/* The value -1 is an alias to JETSAM_PRIORITY_DEFAULT */
#define JETSAM_PRIORITY_IDLE 0
#define JETSAM_PRIORITY_IDLE_DEFERRED 1 /* Keeping this around till all xnu_quick_tests can be moved away from it.*/
#define JETSAM_PRIORITY_AGING_BAND1 JETSAM_PRIORITY_IDLE_DEFERRED
#define JETSAM_PRIORITY_BACKGROUND_OPPORTUNISTIC 2
#define JETSAM_PRIORITY_AGING_BAND2 JETSAM_PRIORITY_BACKGROUND_OPPORTUNISTIC
#define JETSAM_PRIORITY_BACKGROUND 3
#define JETSAM_PRIORITY_ELEVATED_INACTIVE JETSAM_PRIORITY_BACKGROUND
#define JETSAM_PRIORITY_MAIL 4
#define JETSAM_PRIORITY_PHONE 5
#define JETSAM_PRIORITY_UI_SUPPORT 8
#define JETSAM_PRIORITY_FOREGROUND_SUPPORT 9
#define JETSAM_PRIORITY_FOREGROUND 10
#define JETSAM_PRIORITY_AUDIO_AND_ACCESSORY 12
#define JETSAM_PRIORITY_CONDUCTOR 13
#define JETSAM_PRIORITY_HOME 16
#define JETSAM_PRIORITY_EXECUTIVE 17
#define JETSAM_PRIORITY_IMPORTANT 18
#define JETSAM_PRIORITY_CRITICAL 19
#define JETSAM_PRIORITY_MAX 21
/* TODO - tune. This should probably be lower priority */
#define JETSAM_PRIORITY_DEFAULT 18
#define JETSAM_PRIORITY_TELEPHONY 19
可以看到foreground是10,background 是3,当内存紧张的时候,后台的进程会优先被干掉,正常当foreground前面优先级的进程全被kill后,依然内存紧张,才会kill foreground进程
OOM 类型
目前 OOM 主要分为11种类型:
/* Cause */
enum {
kMemorystatusInvalid = JETSAM_REASON_INVALID,
kMemorystatusKilled = JETSAM_REASON_GENERIC,
kMemorystatusKilledHiwat = JETSAM_REASON_MEMORY_HIGHWATER, //high water
kMemorystatusKilledVnodes = JETSAM_REASON_VNODE, // vnode
kMemorystatusKilledVMPageShortage = JETSAM_REASON_MEMORY_VMPAGESHORTAGE, //vm page shortager
kMemorystatusKilledVMThrashing = JETSAM_REASON_MEMORY_VMTHRASHING, // vm thrashing
kMemorystatusKilledFCThrashing = JETSAM_REASON_MEMORY_FCTHRASHING, // fc thrashing
kMemorystatusKilledPerProcessLimit = JETSAM_REASON_MEMORY_PERPROCESSLIMIT, // per process limit
kMemorystatusKilledDiagnostic = JETSAM_REASON_MEMORY_DIAGNOSTIC, // diagnostic
kMemorystatusKilledIdleExit = JETSAM_REASON_MEMORY_IDLE_EXIT, // idle exit
kMemorystatusKilledZoneMapExhaustion = JETSAM_REASON_ZONE_MAP_EXHAUSTION // map exhaustion
};
对应每种类型,输出日志时会有相应的字符串,输出到 log 中
/* For logging clarity */
static const char *memorystatus_kill_cause_name[] = {
"" ,
"jettisoned" , /* kMemorystatusKilled */
"highwater" , /* kMemorystatusKilledHiwat */
"vnode-limit" , /* kMemorystatusKilledVnodes */
"vm-pageshortage" , /* kMemorystatusKilledVMPageShortage */
"vm-thrashing" , /* kMemorystatusKilledVMThrashing */
"fc-thrashing" , /* kMemorystatusKilledFCThrashing */
"per-process-limit" , /* kMemorystatusKilledPerProcessLimit */
"diagnostic" , /* kMemorystatusKilledDiagnostic */
"idle-exit" , /* kMemorystatusKilledIdleExit */
"zone-map-exhaustion" , /* kMemorystatusKilledZoneMapExhaustion */
};
当我们的 App 触发 OOM 时,系统会有相应的日志写到手机的设置->隐私->分析->分析数据->jstsamEvent-xxx文件中。打开文件,可以看到reason一栏会标明 OOM 的类型
这是我手机里的一个jstsamEvent文件
...
"largestProcess" : "Boom",
"genCounter" : 23,
"processes" : [
{
"uuid" : "ebd916c8-96e7-3b8f-985d-027098a13fd6",
"states" : [
"daemon",
"idle"
],
"killDelta" : 1887,
"genCount" : 0,
"age" : 200706725,
"purgeable" : 0,
"fds" : 50,
"coalition" : 268,
"rpages" : 34,
"reason" : "vm-pageshortage",
"pid" : 2205,
"cpuTime" : 0.0030500000000000002,
"name" : "xpcproxy",
"lifetimeMax" : 79
},
...
在这里我们可以看到占用内存最大的进程是 boom,OOM 的类型是vm-pageshortage
OOM 的触发方式
正常 OOM 的触发方式有2种,一种是同步触发,一种是异步触发。比如 VMPageShortage类型的 OOM 触发方式:
boolean_t memorystatus_kill_on_VM_page_shortage(boolean_t async) {
if (async) {
return memorystatus_kill_process_async(-1, kMemorystatusKilledVMPageShortage);
} else {
os_reason_t jetsam_reason = os_reason_create(OS_REASON_JETSAM, JETSAM_REASON_MEMORY_VMPAGESHORTAGE);
if (jetsam_reason == OS_REASON_NULL) {
printf("memorystatus_kill_on_VM_page_shortage -- sync: failed to allocate jetsam reason/n");
}
return memorystatus_kill_process_sync(-1, kMemorystatusKilledVMPageShortage, jetsam_reason);
}
}
同步触发比较简单粗暴,直接根据pid,kill 掉相应的进程。如果 pid 传的是-1,就 kill 掉优先级队列里面优先级最低的那个进程。(如果多个进程同一个优先级,系统会根据占用内存大小排序,kill 掉内存占用最大的进程)
static boolean_t
memorystatus_kill_process_sync(pid_t victim_pid, uint32_t cause, os_reason_t jetsam_reason) {
boolean_t res;
uint32_t errors = 0;
if (victim_pid == -1) {
/* No pid, so kill first process */
res = memorystatus_kill_top_process(TRUE, TRUE, cause, jetsam_reason, NULL, &errors);
} else {
res = memorystatus_kill_specific_process(victim_pid, cause, jetsam_reason);
}
if (errors) {
memorystatus_clear_errors();
}
return res;
}
而异步触发实际是通过设置一个内存标志位,标志当前内存已经有问题了,然后唤醒专门的内存管理线程去管理内存状态,触发 OOM,kill 部分进程,回收内存。
static boolean_t
memorystatus_kill_process_async(pid_t victim_pid, uint32_t cause) {
/*
* TODO: allow a general async path
*
* NOTE: If a new async kill cause is added, make sure to update memorystatus_thread() to
* add the appropriate exit reason code mapping.
*/
if ((victim_pid != -1) || (cause != kMemorystatusKilledVMPageShortage && cause != kMemorystatusKilledVMThrashing &&
cause != kMemorystatusKilledFCThrashing && cause != kMemorystatusKilledZoneMapExhaustion)) {
return FALSE;
}
kill_under_pressure_cause = cause;
memorystatus_thread_wake();
return TRUE;
}
内存状态管理线程
系统中专门有一个线程用来管理内存状态,当内存状态出现问题或者内存压力过大时,将会通过一定的策略,干掉一些 App 回收内存。
将部分无关代码删除后,内存状态管理线程代码是这样的
static void
memorystatus_thread(void *param __unused, wait_result_t wr __unused)
{
static boolean_t is_vm_privileged = FALSE;
boolean_t post_snapshot = FALSE;
uint32_t errors = 0;
uint32_t hwm_kill = 0;
boolean_t sort_flag = TRUE;
boolean_t corpse_list_purged = FALSE;
int jld_idle_kills = 0;
if (is_vm_privileged == FALSE) {
/* 一些初始化工作 */
thread_wire(host_priv_self(), current_thread(), TRUE);
is_vm_privileged = TRUE;
if (vm_restricted_to_single_processor == TRUE)
thread_vm_bind_group_add();
thread_set_thread_name(current_thread(), "VM_memorystatus");
memorystatus_thread_block(0, memorystatus_thread);
}
// 真正的内存管理的循环
while (memorystatus_action_needed()) {
boolean_t killed;
int32_t priority;
uint32_t cause;
uint64_t jetsam_reason_code = JETSAM_REASON_INVALID;
os_reason_t jetsam_reason = OS_REASON_NULL;
cause = kill_under_pressure_cause;
switch (cause) {
case kMemorystatusKilledFCThrashing:
jetsam_reason_code = JETSAM_REASON_MEMORY_FCTHRASHING;
break;
case kMemorystatusKilledVMThrashing:
jetsam_reason_code = JETSAM_REASON_MEMORY_VMTHRASHING;
break;
case kMemorystatusKilledZoneMapExhaustion:
jetsam_reason_code = JETSAM_REASON_ZONE_MAP_EXHAUSTION;
break;
case kMemorystatusKilledVMPageShortage:
/* falls through */
default:
jetsam_reason_code = JETSAM_REASON_MEMORY_VMPAGESHORTAGE;
cause = kMemorystatusKilledVMPageShortage;
break;
}
/* HIGHWATER类型的 OOM 触发 */
boolean_t is_critical = TRUE;
if (memorystatus_act_on_hiwat_processes(&errors, &hwm_kill, &post_snapshot, &is_critical)) {
if (is_critical == FALSE) {
/*
* For now, don't kill any other processes.
*/
break;
} else {
goto done;
}
}
jetsam_reason = os_reason_create(OS_REASON_JETSAM, jetsam_reason_code);
if (jetsam_reason == OS_REASON_NULL) {
printf("memorystatus_thread: failed to allocate jetsam reason/n");
}
// 核心的 OOM 触发机制
if (memorystatus_act_aggressive(cause, jetsam_reason, &jld_idle_kills, &corpse_list_purged, &post_snapshot)) {
goto done;
}
os_reason_ref(jetsam_reason);
/* LRU,干掉优先级最低的一个进程 */
killed = memorystatus_kill_top_process(TRUE, sort_flag, cause, jetsam_reason, &priority, &errors);
sort_flag = FALSE;
if (killed) {
/* Jetsam Loop Detection */
if (memorystatus_jld_enabled == TRUE) {
if ((priority == JETSAM_PRIORITY_IDLE) || (priority == system_procs_aging_band) || (priority == applications_aging_band)) {
jld_idle_kills++;
}
}
if ((priority >= JETSAM_PRIORITY_UI_SUPPORT) && (total_corpses_count() > 0) && (corpse_list_purged == FALSE)) {
task_purge_all_corpses();
corpse_list_purged = TRUE;
}
goto done;
}
if (memorystatus_avail_pages_below_critical()) {
/*
* Still under pressure and unable to kill a process - purge corpse memory
*/
if (total_corpses_count() > 0) {
task_purge_all_corpses();
corpse_list_purged = TRUE;
}
if (memorystatus_avail_pages_below_critical()) {
/*
* Still under pressure and unable to kill a process - panic
*/
panic("memorystatus_jetsam_thread: no victim! available pages:%llu/n", (uint64_t)memorystatus_available_pages);
}
}
done:
/*
* We do not want to over-kill when thrashing has been detected.
* To avoid that, we reset the flag here and notify the
* compressor.
*/
if (is_reason_thrashing(kill_under_pressure_cause)) {
kill_under_pressure_cause = 0;
#if CONFIG_JETSAM
vm_thrashing_jetsam_done();
#endif /* CONFIG_JETSAM */
} else if (is_reason_zone_map_exhaustion(kill_under_pressure_cause)) {
kill_under_pressure_cause = 0;
}
os_reason_free(jetsam_reason);
}
kill_under_pressure_cause = 0;
if (errors) {
memorystatus_clear_errors();
}
}
代码比较多,我们来慢慢解析
准入条件
我们可以看到真正核心的代码在while (memorystatus_action_needed())的循环里面,memorystatus_action_needed是触发 OOM 的核心判断条件
/* Does cause indicate vm or fc thrashing? */
static boolean_t
is_reason_thrashing(unsigned cause)
{
switch (cause) {
case kMemorystatusKilledVMThrashing:
case kMemorystatusKilledFCThrashing:
return TRUE;
default:
return FALSE;
}
}
/* Is the zone map almost full? */
static boolean_t
is_reason_zone_map_exhaustion(unsigned cause)
{
if (cause == kMemorystatusKilledZoneMapExhaustion)
return TRUE;
return FALSE;
}
static boolean_t
memorystatus_action_needed(void)
{
return (is_reason_thrashing(kill_under_pressure_cause) ||
is_reason_zone_map_exhaustion(kill_under_pressure_cause) ||
memorystatus_available_pages <= memorystatus_available_pages_pressure);
}
当kill_under_pressure_cause值为kMemorystatusKilledVMThrashing,kMemorystatusKilledFCThrashing,kMemorystatusKilledZoneMapExhaustion时,或者当前可用内存 memorystatus_available_pages 小于阈值memorystatus_available_pages_pressure时,会走进去触发 OOM。
high-water
进入循环之后,首先走到memorystatus_act_on_hiwat_processes
/* HIGHWATER类型的 OOM 触发 */
boolean_t is_critical = TRUE;
if (memorystatus_act_on_hiwat_processes(&errors, &hwm_kill, &post_snapshot, &is_critical)) {
if (is_critical == FALSE) {
/*
* For now, don't kill any other processes.
*/
break;
} else {
goto done;
}
}
这是触发HIGHWATER类型 OOM 的关键方法
static boolean_t
memorystatus_act_on_hiwat_processes(uint32_t *errors, uint32_t *hwm_kill, boolean_t *post_snapshot, __unused boolean_t *is_critical)
{
boolean_t killed = memorystatus_kill_hiwat_proc(errors);
if (killed) {
*hwm_kill = *hwm_kill + 1;
*post_snapshot = TRUE;
return TRUE;
} else {
memorystatus_hwm_candidates = FALSE;
}
return FALSE;
}
memorystatus_act_on_hiwat_processes会直接调用memorystatus_kill_hiwat_proc,核心代码都在memorystatus_kill_hiwat_proc中。
static boolean_t
memorystatus_kill_hiwat_proc(uint32_t *errors)
{
pid_t aPid = 0;
proc_t p = PROC_NULL, next_p = PROC_NULL;
boolean_t new_snapshot = FALSE, killed = FALSE;
int kill_count = 0;
unsigned int i = 0;
uint32_t aPid_ep;
uint64_t killtime = 0;
clock_sec_t tv_sec;
clock_usec_t tv_usec;
uint32_t tv_msec;
os_reason_t jetsam_reason = OS_REASON_NULL;
jetsam_reason = os_reason_create(OS_REASON_JETSAM, JETSAM_REASON_MEMORY_HIGHWATER);
proc_list_lock();
next_p = memorystatus_get_first_proc_locked(&i, TRUE);
while (next_p) {
uint64_t footprint_in_bytes = 0;
uint64_t memlimit_in_bytes = 0;
boolean_t skip = 0;
p = next_p;
next_p = memorystatus_get_next_proc_locked(&i, p, TRUE);
aPid = p->p_pid;
aPid_ep = p->p_memstat_effectivepriority;
if (p->p_memstat_state & (P_MEMSTAT_ERROR | P_MEMSTAT_TERMINATED)) {
continue;
}
/* skip if no limit set */
if (p->p_memstat_memlimit <= 0) {
continue;
}
footprint_in_bytes = get_task_phys_footprint(p->task);
memlimit_in_bytes = (((uint64_t)p->p_memstat_memlimit) * 1024ULL * 1024ULL); /* convert MB to bytes */
skip = (footprint_in_bytes <= memlimit_in_bytes);
#if CONFIG_FREEZE
if (!skip) {
if (p->p_memstat_state & P_MEMSTAT_LOCKED) {
skip = TRUE;
} else {
skip = FALSE;
}
}
#endif
if (skip) {
continue;
} else {
if (memorystatus_jetsam_snapshot_count == 0) {
p->p_memstat_state |= P_MEMSTAT_TERMINATED;
killtime = mach_absolute_time();
absolutetime_to_microtime(killtime, &tv_sec, &tv_usec);
tv_msec = tv_usec / 1000;
{
memorystatus_update_jetsam_snapshot_entry_locked(p, kMemorystatusKilledHiwat, killtime);
if (proc_ref_locked(p) == p) {
proc_list_unlock();
/*
* memorystatus_do_kill drops a reference, so take another one so we can
* continue to use this exit reason even after memorystatus_do_kill()
* returns
*/
os_reason_ref(jetsam_reason);
killed = memorystatus_do_kill(p, kMemorystatusKilledHiwat, jetsam_reason);
/* Success? */
if (killed) {
proc_rele(p);
kill_count++;
goto exit;
}
proc_list_lock();
proc_rele_locked(p);
p->p_memstat_state &= ~P_MEMSTAT_TERMINATED;
p->p_memstat_state |= P_MEMSTAT_ERROR;
*errors += 1;
}
i = 0;
next_p = memorystatus_get_first_proc_locked(&i, TRUE);
}
}
}
proc_list_unlock();
exit:
os_reason_free(jetsam_reason);
return killed;
}
首先通过memorystatus_get_first_proc_locked(&i, TRUE)去优先级队列里面取出优先级最低的进程。如果这个进程内存小于阈值(footprint_in_bytes <= memlimit_in_bytes),则跳过然后取下一个进程memorystatus_get_next_proc_locked,如果内存超过阈值,将通过memorystatus_do_kill干掉这个进程,并结束循环。
我们可以看到这里计算内存的口径主要用的是phys_footprint,不过目前观察我自己手机上的 OOM 类型,从未见过high-water 类型的 OOM,猜测可能high-water的阈值比较高,比较难触发,大家也可以看看自己手机里的 OOM 类型,如果有 high-water 类型的 OOM,可以告诉我
normal kill
如果没有high-water的进程,程序继续往下执行,走到memorystatus_act_aggressive方法里,这个方法是通常oom的触发方法,大部分OOM都在这里面触发。
static boolean_t
memorystatus_act_aggressive(uint32_t cause, os_reason_t jetsam_reason, int *jld_idle_kills, boolean_t *corpse_list_purged, boolean_t *post_snapshot)
{
if (memorystatus_jld_enabled == TRUE) {
boolean_t killed;
uint32_t errors = 0;
/* Jetsam Loop Detection - locals */
memstat_bucket_t *bucket;
int jld_bucket_count = 0;
struct timeval jld_now_tstamp = {0,0};
uint64_t jld_now_msecs = 0;
int elevated_bucket_count = 0;
/* Jetsam Loop Detection - statics */
static uint64_t jld_timestamp_msecs = 0;
static int jld_idle_kill_candidates = 0; /* Number of available processes in band 0,1 at start */
static int jld_eval_aggressive_count = 0; /* Bumps the max priority in aggressive loop */
static int32_t jld_priority_band_max = JETSAM_PRIORITY_UI_SUPPORT;
microuptime(&jld_now_tstamp);
jld_now_msecs = (jld_now_tstamp.tv_sec * 1000);
proc_list_lock();
switch (jetsam_aging_policy) {
case kJetsamAgingPolicyLegacy:
bucket = &memstat_bucket[JETSAM_PRIORITY_IDLE];
jld_bucket_count = bucket->count;
bucket = &memstat_bucket[JETSAM_PRIORITY_AGING_BAND1];
jld_bucket_count += bucket->count;
break;
case kJetsamAgingPolicySysProcsReclaimedFirst:
case kJetsamAgingPolicyAppsReclaimedFirst:
bucket = &memstat_bucket[JETSAM_PRIORITY_IDLE];
jld_bucket_count = bucket->count;
bucket = &memstat_bucket[system_procs_aging_band];
jld_bucket_count += bucket->count;
bucket = &memstat_bucket[applications_aging_band];
jld_bucket_count += bucket->count;
break;
case kJetsamAgingPolicyNone:
default:
bucket = &memstat_bucket[JETSAM_PRIORITY_IDLE];
jld_bucket_count = bucket->count;
break;
}
bucket = &memstat_bucket[JETSAM_PRIORITY_ELEVATED_INACTIVE];
elevated_bucket_count = bucket->count;
proc_list_unlock();
if ( (jld_bucket_count == 0) ||
(jld_now_msecs > (jld_timestamp_msecs + memorystatus_jld_eval_period_msecs))) {
jld_timestamp_msecs = jld_now_msecs;
// 先回收优先级特别低的进程:JETSAM_PRIORITY_IDLE,system_procs_aging_band,applications_aging_band,这些进程回收后jld_bucket_count将等于0
jld_idle_kill_candidates = jld_bucket_count;
*jld_idle_kills = 0;
jld_eval_aggressive_count = 0;
jld_priority_band_max = JETSAM_PRIORITY_UI_SUPPORT;
}
// 正常状态下先回收一些随时可以回收的线程:JETSAM_PRIORITY_IDLE,system_procs_aging_band,applications_aging_band,这些进程回收后才能走进这个判断里面
if (*jld_idle_kills > jld_idle_kill_candidates) {
jld_eval_aggressive_count++;
if ((jld_eval_aggressive_count == memorystatus_jld_eval_aggressive_count) &&
(total_corpses_count() > 0) && (*corpse_list_purged == FALSE)) {
task_purge_all_corpses();
*corpse_list_purged = TRUE;
}
else if (jld_eval_aggressive_count > memorystatus_jld_eval_aggressive_count) {
if ((memorystatus_jld_eval_aggressive_priority_band_max < 0) ||
(memorystatus_jld_eval_aggressive_priority_band_max >= MEMSTAT_BUCKET_COUNT)) {
} else {
jld_priority_band_max = memorystatus_jld_eval_aggressive_priority_band_max;
}
}
// 先干掉后台线程
/* Visit elevated processes first */
while (elevated_bucket_count) {
elevated_bucket_count--;
os_reason_ref(jetsam_reason);
killed = memorystatus_kill_elevated_process(
cause,
jetsam_reason,
jld_eval_aggressive_count,
&errors);
if (killed) {
*post_snapshot = TRUE;
// 如果还是有压力,就继续杀App
if (memorystatus_avail_pages_below_pressure()) {
/*
* Still under pressure.
* Find another pinned processes.
*/
continue;
} else {
return TRUE;
}
} else {
break;
}
}
// 干掉前台线程
killed = memorystatus_kill_top_process_aggressive(
kMemorystatusKilledVMThrashing,
jld_eval_aggressive_count,
jld_priority_band_max,
&errors);
if (killed) {
/* Always generate logs after aggressive kill */
*post_snapshot = TRUE;
*jld_idle_kills = 0;
return TRUE;
}
}
return FALSE;
}
return FALSE;
}
这里的逻辑比较多,我们慢慢解释。
首先有一个jld_bucket_count,这里面包含可以直接干掉的低优先级进程数量。
switch (jetsam_aging_policy) {
case kJetsamAgingPolicyLegacy:
bucket = &memstat_bucket[JETSAM_PRIORITY_IDLE];
jld_bucket_count = bucket->count;
bucket = &memstat_bucket[JETSAM_PRIORITY_AGING_BAND1];
jld_bucket_count += bucket->count;
break;
case kJetsamAgingPolicySysProcsReclaimedFirst:
case kJetsamAgingPolicyAppsReclaimedFirst:
bucket = &memstat_bucket[JETSAM_PRIORITY_IDLE];
jld_bucket_count = bucket->count;
bucket = &memstat_bucket[system_procs_aging_band];
jld_bucket_count += bucket->count;
bucket = &memstat_bucket[applications_aging_band];
jld_bucket_count += bucket->count;
break;
case kJetsamAgingPolicyNone:
default:
bucket = &memstat_bucket[JETSAM_PRIORITY_IDLE];
jld_bucket_count = bucket->count;
break;
}
if ( (jld_bucket_count == 0) ||
(jld_now_msecs > (jld_timestamp_msecs + memorystatus_jld_eval_period_msecs))) {
jld_timestamp_msecs = jld_now_msecs;
// 先回收优先级特别低的进程:JETSAM_PRIORITY_IDLE,system_procs_aging_band,applications_aging_band,这些进程回收后jld_bucket_count将等于0
jld_idle_kill_candidates = jld_bucket_count;
*jld_idle_kills = 0;
jld_eval_aggressive_count = 0;
jld_priority_band_max = JETSAM_PRIORITY_UI_SUPPORT;
}
// 正常状态下先回收一些随时可以回收的线程:JETSAM_PRIORITY_IDLE,system_procs_aging_band,applications_aging_band,这些进程回收后才能走进这个判断里面
if (*jld_idle_kills > jld_idle_kill_candidates) {
// 这里面是我们App经常触发OOM的地方
}
killed = memorystatus_kill_top_process(TRUE, sort_flag, cause, jetsam_reason, &priority, &errors);
if (killed) {
jld_idle_kills++;
}
根据jetsam_aging_policy确定哪些优先级类型的进程需要被直接干掉。正常走到kJetsamAgingPolicyAppsReclaimedFirst或者kJetsamAgingPolicySysProcsReclaimedFirst,jld_bucket_count = JETSAM_PRIORITY_IDLE + system_procs_aging_band + applications_aging_band
*jld_idle_kills表示已经kill掉的低优先级进程,每次kill掉一个低优先级进程jld_idle_kills++。jld_idle_kill_candidates = jld_bucket_count;,在if (*jld_idle_kills > jld_idle_kill_candidates)的判断条件里,只有前面提到的jld_bucket_count的低优先级进程全部被干掉了,才会走到判断条件里面。
所以当内存不够的时候,系统会先回收JETSAM_PRIORITY_IDLE ``system_procs_aging_band ``applications_aging_band优先级的进程。
我们再来看判断条件里面
if (*jld_idle_kills > jld_idle_kill_candidates) {
jld_eval_aggressive_count++;
if ((jld_eval_aggressive_count == memorystatus_jld_eval_aggressive_count) &&
(total_corpses_count() > 0) && (*corpse_list_purged == FALSE)) {
task_purge_all_corpses();
*corpse_list_purged = TRUE;
}
else if (jld_eval_aggressive_count > memorystatus_jld_eval_aggressive_count) {
if ((memorystatus_jld_eval_aggressive_priority_band_max < 0) ||
(memorystatus_jld_eval_aggressive_priority_band_max >= MEMSTAT_BUCKET_COUNT)) {
} else {
jld_priority_band_max = memorystatus_jld_eval_aggressive_priority_band_max;
}
}
// 先干掉后台线程
/* Visit elevated processes first */
while (elevated_bucket_count) {
elevated_bucket_count--;
os_reason_ref(jetsam_reason);
killed = memorystatus_kill_elevated_process(
cause,
jetsam_reason,
jld_eval_aggressive_count,
&errors);
if (killed) {
*post_snapshot = TRUE;
// 如果还是有压力,就继续杀App
if (memorystatus_avail_pages_below_pressure()) {
/*
* Still under pressure.
* Find another pinned processes.
*/
continue;
} else {
return TRUE;
}
} else {
break;
}
}
// 干掉前台线程
killed = memorystatus_kill_top_process_aggressive(
kMemorystatusKilledVMThrashing,
jld_eval_aggressive_count,
jld_priority_band_max,
&errors);
if (killed) {
/* Always generate logs after aggressive kill */
*post_snapshot = TRUE;
*jld_idle_kills = 0;
return TRUE;
}
}
他会先通过memorystatus_kill_elevated_process干掉后台的进程,每干掉一个进程,检测一下内存压力,检测内存压力还是通过memorystatus_available_pages
static boolean_t memorystatus_avail_pages_below_pressure(void) {
return (memorystatus_available_pages <= memorystatus_available_pages_pressure);
}
如果memorystatus_available_pages还是小于阈值,则继续kill下一个进程。当所有后台进程都被kill后。如果还有内存压力,再通过memorystatus_kill_top_process_aggressivekill掉优先级最低的进程。这里是触发FOOM的关键,如果foreground已经是最低优先级的进程了,那就会发生FOOM,kill掉前台的App
memorystatus_available_pages计算
是否触发FOOM,主要还是根据memorystatus_available_pages是否小于阈值。那memorystatus_available_pages怎么计算呢?
查阅源码,可以找到
#define VM_CHECK_MEMORYSTATUS do { /
memorystatus_pages_update( /
vm_page_pageable_external_count + /
vm_page_free_count + /
(VM_DYNAMIC_PAGING_ENABLED() ? 0 : vm_page_purgeable_count) /
); /
} while(0)
void memorystatus_pages_update(unsigned int pages_avail)
{
memorystatus_available_pages = pages_avail;
...
}
可以看到memorystatus_available_pages = vm_page_pageable_external_count + vm_page_free_count + vm_page_purgeable_count
vm_page_pageable_external_count: iOS里表示已经备份的page count,内存不够时,可以使用
vm_page_free_count: 表示未使用的page count
vm_page_purgeable_count: 表示可清理的page count
另外memorystatus_available_pages_pressure实际等于手机最大内存的15%。也就是说当可用内存小于系统内存的15%时,就会触发OOM了
逻辑汇总
纵观memorystatus_thread代码,逻辑如下:
memorystatus_thread流程图
判断 kill_under_pressure_cause值为kMemorystatusKilledVMThrashing,kMemorystatusKilledFCThrashing,kMemorystatusKilledZoneMapExhaustion时,或者当前可用内存 memorystatus_available_pages 小于阈值memorystatus_available_pages_pressure,进入OOM逻辑
遍历每个进程,跟据phys_footprint,判断每个进程是否高于阈值,如果高于阈值,以high-water类型kill进程,触发OOM
如果JETSAM_PRIORITY_IDLE,JETSAM_PRIORITY_AGING_BAND1,JETSAM_PRIORITY_IDLE优先级队列中还存在进程,则kill一个最低优先级的进程,再次走1的判断逻辑
当所有低优先级进程被kill掉后,如果memorystatus_available_pages仍然小于阈值,先kill掉后台进程,每kill一个进程,判断一下memorystatus_available_pages是否还小于阈值,如果已经小于阈值,则结束流程,走到1
当所有后台优先级进程都被kill后,调用memorystatus_kill_top_process_aggressive,kill掉前台的进程。再次回到1
总结
根据源码,触发前台OOM的可能性有3个:
直接触发同步kill,比如kMemorystatusKilledPerProcessLimit类型的OOM,这个解释起来还需要一篇文章,暂时不在本文的讨论范围之类
footprint_in_bytes > memlimit_in_bytes,触发high-water类型的OOM,目前我在自己手机上,暂时没有看到这个类型的OOM
当后台线程都被kill后,依然memorystatus_available_pages <= memorystatus_available_pages_pressure,进而系统kill掉我们的App
OOM监控和解决都还是目前iOS界内的一个难点,大多数App的OOM率应该比Crash率高不少,因为Crash的监控已经有非常成熟的方案了,只需要根据堆栈,解决Crash即可,而OOM的监控还是任重道远。
作者:小笨狼
链接:https://www.jianshu.com/p/4458700a8ba8