CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)CMSampleBufferGetImageBuffer(sampleBuffer); CGImageRef cgImage = nil; VTCreateCGImageFromCVPixelBuffer(pixelBuffer, nil, &cgImage); UIImage *image = [[UIImage alloc] initWithCGImage:cgImage]; return image;
这个方法只能在iOS9以上执行,而且我还遇到一个问题,连续调用VTCreateCGImageFromCVPixelBuffer 15次后,会将AVCaptureSession的video连接给断开,非常神奇 - -!,以至于老是卡主我的预览。
CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)CMSampleBufferGetImageBuffer(sampleBuffer);
CIImage *ciImage = [CIImage imageWithCVPixelBuffer:pixelBuffer];
CIContext *temporaryContext = [CIContext contextWithOptions:nil];
CGImageRef videoImage = [temporaryContext
createCGImage:ciImage
fromRect:CGRectMake(0, 0,
CVPixelBufferGetWidth(pixelBuffer),
CVPixelBufferGetHeight(pixelBuffer))];
UIImage *uiImage = [UIImage imageWithCGImage:videoImage];
CGImageRelease(videoImage);
return uiImage;
目前用的就是这个。
这是第三方库SRRecorder中使用的方法,不过还是需要pixeltype为kCVPixelFormatType_32BGRA才行。
+ (UIImage *)imageFromSampleBuffer:(CMSampleBufferRef)sampleBuffer {
// Get a CMSampleBuffer's Core Video image buffer for the media data
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
// Lock the base address of the pixel buffer
CVPixelBufferLockBaseAddress(imageBuffer, 0);
// Get the number of bytes per row for the pixel buffer
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
// Get the number of bytes per row for the pixel buffer
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
// Get the pixel buffer width and height
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// Create a device-dependent RGB color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create a bitmap graphics context with the sample buffer data
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
// Create a Quartz image from the pixel data in the bitmap graphics context
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
// Unlock the pixel buffer
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
// Free up the context and color space
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// Create an image object from the Quartz image
//UIImage *image = [UIImage imageWithCGImage:quartzImage];
UIImage *image = [UIImage imageWithCGImage:quartzImage scale:1.0f orientation:UIImageOrientationRight];
// Release the Quartz image
CGImageRelease(quartzImage);
return (image);
}
谢谢你请我吃糖果