如果让你来实现一个定时器的功能,简单点就是,每隔n秒,去执行一次A任务,你打算怎么实现?
我觉得一般都能想到,使用一个死循环,然后每次循环比较时间,时间到了就去执行A任务就好了。但是这样会不会有问题?每次循环会不会性能消耗太大?别人都是怎么做的?如果有语言提供的工具,那我自然更加相信他而不是自己去实现。
好吧,用编程语言自身提供的工具一般情况下自然是比较明智的选择,因为别人本来就比你厉害啊。
那么,java中的定时器?不用说,timer。是怎么做的呢?他到底比自己好在哪里,他肯定是用了什么我不知道的高深莫测的算法干出来的。好吧,你可以把一切不知道的东西归之于大神。但是正确的打开方式是这样的,去看一下他怎么干的就好了。
timer源码阅读:
demo:
public class DebugerTest { public static void main(String[] args) { DebugerTest test = new DebugerTest(); Timer timer = new Timer(); timer.schedule(new TimerTask() { @Override public void run() { try { test.moveABrick(); } catch (Exception e) { e.printStackTrace(); } } }, 1000, 5000); timer.schedule(new TimerTask() { @Override public void run() { Long nowTimestamp = System.currentTimeMillis() / 1000; System.out.println(nowTimestamp + " [" + Thread.currentThread().getName() + "] " + ": hello, new schedule..."); } }, 1000, 1000); } // 去搬砖 public void moveABrick() { int i = 0; while (true) { if(i++ < 3) { Long nowTimestamp = System.currentTimeMillis() / 1000; System.out.println(nowTimestamp + " [" + Thread.currentThread().getName() + "] " + ": moving step +" + i); // 用于展示并发效果, 验证结果是,正常情况下并不会存在并发 try { Thread.sleep(3000L); } catch (InterruptedException e) { // interrupt } } else { break; } } System.out.println("move over."); } }
打开方式: new Timer().schedule(xx, 1000, 5000);
然后他就吭哧吭哧的每过xx秒就去做事了。
看第一句new,其实他创建了一个实例级的线程,并把他打开了,然后,接下来就看想干啥了。这里schedule, 他自然就在线程开工里去判定了。
// java.util.Timer, 构造方法
private final TimerThread thread = new TimerThread(queue); public Timer() { this("Timer-" + serialNumber()); } public Timer(String name) { thread.setName(name); // 看到了吧,只要new一个定时器,就会有一个线程在跑了,所以没事别搞那么多 timer出来哈哈 thread.start(); }
// start 之后,干啥去了呢?
class TimerThread extends Thread { /** * This flag is set to false by the reaper to inform us that there * are no more live references to our Timer object. Once this flag * is true and there are no more tasks in our queue, there is no * work left for us to do, so we terminate gracefully. Note that * this field is protected by queue's monitor! */ boolean newTasksMayBeScheduled = true; /** * Our Timer's queue. We store this reference in preference to * a reference to the Timer so the reference graph remains acyclic. * Otherwise, the Timer would never be garbage-collected and this * thread would never go away. */ private TaskQueue queue; TimerThread(TaskQueue queue) { this.queue = queue; } public void run() { try { // 就干一件事,去循环轮询,当然还要做一些善后工作 mainLoop(); } finally { // Someone killed this Thread, behave as if Timer cancelled synchronized(queue) { newTasksMayBeScheduled = false; queue.clear(); // Eliminate obsolete references } } } private void mainLoop() { while (true) { try { TimerTask task; boolean taskFired; // 由于queue是非线程安全的,所以要使用同步锁定 synchronized(queue) { // 如果队列为空则一直等待,如果发生了异常,则结束任务 while (queue.isEmpty() && newTasksMayBeScheduled) // 此等待为 Object 类的阻塞等等,与 synchronized 一起使用 queue.wait(); if (queue.isEmpty()) break; long currentTime, executionTime; // 获取队列头的任务(最早可能执行的任务),进行判定 task = queue.getMin(); synchronized(task.lock) { // 如果任务已设置取消,则移除队列 if (task.state == TimerTask.CANCELLED) { queue.removeMin(); continue; } currentTime = System.currentTimeMillis(); executionTime = task.nextExecutionTime; // 时间判定,如果小于当前时间,则可以执行任务 if (taskFired = (executionTime<=currentTime)) { // period=0,意味着不需要再循环任务了 if (task.period == 0) { queue.removeMin(); task.state = TimerTask.EXECUTED; } else { // 如果是需要多次执行的任务,则重新让把队列加入,然后重排序 queue.rescheduleMin( task.period<0 ? currentTime - task.period : executionTime + task.period); } } } // 任务执行时间还没有到,阻塞等待,超时时间到时,也就是任务开始执行的时刻到了 if (!taskFired) queue.wait(executionTime - currentTime); } // 经过前面的检查,到此处一般就可以执行任务了,同步调用 if (taskFired) // 注意是同步调用, 原因嘛,我也不知道 task.run(); } catch(InterruptedException e) { } } } }
至此,我们已经new完了,好累啊!
下面来看一下 schedule(xx, 1000, 5000), 设置任务方式。
// 以定时间隔的方式重复执行 public void schedule(TimerTask task, long delay, long period) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, System.currentTimeMillis()+delay, -period); } // 调用内部封装好的任务计划 private void sched(TimerTask task, long time, long period) { if (time < 0) throw new IllegalArgumentException("Illegal execution time."); // Constrain value of period sufficiently to prevent numeric // overflow while still being effectively infinitely large. if (Math.abs(period) > (Long.MAX_VALUE >> 1)) period >>= 1; synchronized(queue) { if (!thread.newTasksMayBeScheduled) throw new IllegalStateException("Timer already cancelled."); synchronized(task.lock) { if (task.state != TimerTask.VIRGIN) throw new IllegalStateException( "Task already scheduled or cancelled"); // 设置任务执行时间,状态 task.nextExecutionTime = time; task.period = period; task.state = TimerTask.SCHEDULED; } // 添加任务到队列,则判定如果当前任务就是第一个(有且仅有时,定时器处理阻塞等待状态)的话,触发一次notify(), 使用线程的 wait() 开始执行。 queue.add(task); if (queue.getMin() == task) queue.notify(); } }
最后,有一个关键的点我们没有考虑到,那就是当有多个任务时,怎样确定任务的先级,为什么每次只要取出第一个任务执行即可?
class TaskQueue { /** * Priority queue represented as a balanced binary heap: the two children * of queue[n] are queue[2*n] and queue[2*n+1]. The priority queue is * ordered on the nextExecutionTime field: The TimerTask with the lowest * nextExecutionTime is in queue[1] (assuming the queue is nonempty). For * each node n in the heap, and each descendant of n, d, * n.nextExecutionTime <= d.nextExecutionTime. * 队列的容器,是经过按时间排序的数组 */ private TimerTask[] queue = new TimerTask[128]; private int size = 0; int size() { return size; } // 添加任务,必要时进行扩容 void add(TimerTask task) { // Grow backing store if necessary if (size + 1 == queue.length) queue = Arrays.copyOf(queue, 2*queue.length); queue[++size] = task; fixUp(size); } /** * 获取队列头的任务,即第一个元素 */ TimerTask getMin() { return queue[1]; } TimerTask get(int i) { return queue[i]; } /** * 执行完成后,删除队头 */ void removeMin() { queue[1] = queue[size]; queue[size--] = null; // Drop extra reference to prevent memory leak fixDown(1); } /** * 快速删除队列 */ void quickRemove(int i) { assert i <= size; queue[i] = queue[size]; queue[size--] = null; // Drop extra ref to prevent memory leak } /** * 将队头任务重新入队,仅改下下次执行时间即可,每次添加更新完成都需要做一次重排序 */ void rescheduleMin(long newTime) { queue[1].nextExecutionTime = newTime; fixDown(1); } boolean isEmpty() { return size==0; } void clear() { // Null out task references to prevent memory leak for (int i=1; i<=size; i++) queue[i] = null; size = 0; } /** * Establishes the heap invariant (described above) assuming the heap * satisfies the invariant except possibly for the leaf-node indexed by k * (which may have a nextExecutionTime less than its parent's). * * This method functions by "promoting" queue[k] up the hierarchy * (by swapping it with its parent) repeatedly until queue[k]'s * nextExecutionTime is greater than or equal to that of its parent. * 队列重排序,增加元素时使用 */ private void fixUp(int k) { while (k > 1) { int j = k >> 1; if (queue[j].nextExecutionTime <= queue[k].nextExecutionTime) break; TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp; k = j; } } /** * Establishes the heap invariant (described above) in the subtree * rooted at k, which is assumed to satisfy the heap invariant except * possibly for node k itself (which may have a nextExecutionTime greater * than its children's). * * This method functions by "demoting" queue[k] down the hierarchy * (by swapping it with its smaller child) repeatedly until queue[k]'s * nextExecutionTime is less than or equal to those of its children. * 队列重排序,减少元素时使用 */ private void fixDown(int k) { int j; while ((j = k << 1) <= size && j > 0) { if (j < size && queue[j].nextExecutionTime > queue[j+1].nextExecutionTime) j++; // j indexes smallest kid if (queue[k].nextExecutionTime <= queue[j].nextExecutionTime) break; TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp; k = j; } } /** * Establishes the heap invariant (described above) in the entire tree, * assuming nothing about the order of the elements prior to the call. */ void heapify() { for (int i = size/2; i >= 1; i--) fixDown(i); } }
最后,我们还要看一下具体的任务结构是什么样的:
public abstract class TimerTask implements Runnable { // 同步锁 final Object lock = new Object(); int state = VIRGIN; // 定义任务的几种状态用以判定是否需要执行 static final int VIRGIN = 0; static final int SCHEDULED = 1; static final int EXECUTED = 2; static final int CANCELLED = 3; long nextExecutionTime; /** * Period in milliseconds for repeating tasks. A positive value indicates * fixed-rate execution. A negative value indicates fixed-delay execution. * A value of 0 indicates a non-repeating task. * 正数代表以固定速度执行,负数代表以固定时间延迟执行,0代表不重复执行 */ long period = 0; /** * Creates a new timer task. */ protected TimerTask() { } /** * The action to be performed by this timer task. * 实现类只要实现这个方法,就可以执行指定的任务了, * 其他方法一般情况下,统一由父抽象类实现即可 */ public abstract void run(); public boolean cancel() { synchronized(lock) { boolean result = (state == SCHEDULED); state = CANCELLED; return result; } } public long scheduledExecutionTime() { synchronized(lock) { return (period < 0 ? nextExecutionTime + period : nextExecutionTime - period); } } }
完整源码如下,有兴趣请展开(Timer主要由三个内部类组成: Timer, Timer$TimerThread, Timer$TimerThread):
package java.util; import java.util.Date; import java.util.concurrent.atomic.AtomicInteger; /** * A facility for threads to schedule tasks for future execution in a * background thread. Tasks may be scheduled for one-time execution, or for * repeated execution at regular intervals. * * <p>Corresponding to each <tt>Timer</tt> object is a single background * thread that is used to execute all of the timer's tasks, sequentially. * Timer tasks should complete quickly. If a timer task takes excessive time * to complete, it "hogs" the timer's task execution thread. This can, in * turn, delay the execution of subsequent tasks, which may "bunch up" and * execute in rapid succession when (and if) the offending task finally * completes. * * <p>After the last live reference to a <tt>Timer</tt> object goes away * <i>and</i> all outstanding tasks have completed execution, the timer's task * execution thread terminates gracefully (and becomes subject to garbage * collection). However, this can take arbitrarily long to occur. By * default, the task execution thread does not run as a <i>daemon thread</i>, * so it is capable of keeping an application from terminating. If a caller * wants to terminate a timer's task execution thread rapidly, the caller * should invoke the timer's <tt>cancel</tt> method. * * <p>If the timer's task execution thread terminates unexpectedly, for * example, because its <tt>stop</tt> method is invoked, any further * attempt to schedule a task on the timer will result in an * <tt>IllegalStateException</tt>, as if the timer's <tt>cancel</tt> * method had been invoked. * * <p>This class is thread-safe: multiple threads can share a single * <tt>Timer</tt> object without the need for external synchronization. * * <p>This class does <i>not</i> offer real-time guarantees: it schedules * tasks using the <tt>Object.wait(long)</tt> method. * * <p>Java 5.0 introduced the {@code java.util.concurrent} package and * one of the concurrency utilities therein is the {@link * java.util.concurrent.ScheduledThreadPoolExecutor * ScheduledThreadPoolExecutor} which is a thread pool for repeatedly * executing tasks at a given rate or delay. It is effectively a more * versatile replacement for the {@code Timer}/{@code TimerTask} * combination, as it allows multiple service threads, accepts various * time units, and doesn't require subclassing {@code TimerTask} (just * implement {@code Runnable}). Configuring {@code * ScheduledThreadPoolExecutor} with one thread makes it equivalent to * {@code Timer}. * * <p>Implementation note: This class scales to large numbers of concurrently * scheduled tasks (thousands should present no problem). Internally, * it uses a binary heap to represent its task queue, so the cost to schedule * a task is O(log n), where n is the number of concurrently scheduled tasks. * * <p>Implementation note: All constructors start a timer thread. * * @author Josh Bloch * @see TimerTask * @see Object#wait(long) * @since 1.3 */ public class Timer { /** * The timer task queue. This data structure is shared with the timer * thread. The timer produces tasks, via its various schedule calls, * and the timer thread consumes, executing timer tasks as appropriate, * and removing them from the queue when they're obsolete. */ private final TaskQueue queue = new TaskQueue(); /** * The timer thread. */ private final TimerThread thread = new TimerThread(queue); /** * This object causes the timer's task execution thread to exit * gracefully when there are no live references to the Timer object and no * tasks in the timer queue. It is used in preference to a finalizer on * Timer as such a finalizer would be susceptible to a subclass's * finalizer forgetting to call it. */ private final Object threadReaper = new Object() { protected void finalize() throws Throwable { synchronized(queue) { thread.newTasksMayBeScheduled = false; queue.notify(); // In case queue is empty. } } }; /** * This ID is used to generate thread names. */ private final static AtomicInteger nextSerialNumber = new AtomicInteger(0); private static int serialNumber() { return nextSerialNumber.getAndIncrement(); } /** * Creates a new timer. The associated thread does <i>not</i> * {@linkplain Thread#setDaemon run as a daemon}. */ public Timer() { this("Timer-" + serialNumber()); } /** * Creates a new timer whose associated thread may be specified to * {@linkplain Thread#setDaemon run as a daemon}. * A daemon thread is called for if the timer will be used to * schedule repeating "maintenance activities", which must be * performed as long as the application is running, but should not * prolong the lifetime of the application. * * @param isDaemon true if the associated thread should run as a daemon. */ public Timer(boolean isDaemon) { this("Timer-" + serialNumber(), isDaemon); } /** * Creates a new timer whose associated thread has the specified name. * The associated thread does <i>not</i> * {@linkplain Thread#setDaemon run as a daemon}. * * @param name the name of the associated thread * @throws NullPointerException if {@code name} is null * @since 1.5 */ public Timer(String name) { thread.setName(name); thread.start(); } /** * Creates a new timer whose associated thread has the specified name, * and may be specified to * {@linkplain Thread#setDaemon run as a daemon}. * * @param name the name of the associated thread * @param isDaemon true if the associated thread should run as a daemon * @throws NullPointerException if {@code name} is null * @since 1.5 */ public Timer(String name, boolean isDaemon) { thread.setName(name); thread.setDaemon(isDaemon); thread.start(); } /** * Schedules the specified task for execution after the specified delay. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @throws IllegalArgumentException if <tt>delay</tt> is negative, or * <tt>delay + System.currentTimeMillis()</tt> is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */ public void schedule(TimerTask task, long delay) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); sched(task, System.currentTimeMillis()+delay, 0); } /** * Schedules the specified task for execution at the specified time. If * the time is in the past, the task is scheduled for immediate execution. * * @param task task to be scheduled. * @param time time at which task is to be executed. * @throws IllegalArgumentException if <tt>time.getTime()</tt> is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} or {@code time} is null */ public void schedule(TimerTask task, Date time) { sched(task, time.getTime(), 0); } /** * Schedules the specified task for repeated <i>fixed-delay execution</i>, * beginning after the specified delay. Subsequent executions take place * at approximately regular intervals separated by the specified period. * * <p>In fixed-delay execution, each execution is scheduled relative to * the actual execution time of the previous execution. If an execution * is delayed for any reason (such as garbage collection or other * background activity), subsequent executions will be delayed as well. * In the long run, the frequency of execution will generally be slightly * lower than the reciprocal of the specified period (assuming the system * clock underlying <tt>Object.wait(long)</tt> is accurate). * * <p>Fixed-delay execution is appropriate for recurring activities * that require "smoothness." In other words, it is appropriate for * activities where it is more important to keep the frequency accurate * in the short run than in the long run. This includes most animation * tasks, such as blinking a cursor at regular intervals. It also includes * tasks wherein regular activity is performed in response to human * input, such as automatically repeating a character as long as a key * is held down. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code delay < 0}, or * {@code delay + System.currentTimeMillis() < 0}, or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */ public void schedule(TimerTask task, long delay, long period) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, System.currentTimeMillis()+delay, -period); } /** * Schedules the specified task for repeated <i>fixed-delay execution</i>, * beginning at the specified time. Subsequent executions take place at * approximately regular intervals, separated by the specified period. * * <p>In fixed-delay execution, each execution is scheduled relative to * the actual execution time of the previous execution. If an execution * is delayed for any reason (such as garbage collection or other * background activity), subsequent executions will be delayed as well. * In the long run, the frequency of execution will generally be slightly * lower than the reciprocal of the specified period (assuming the system * clock underlying <tt>Object.wait(long)</tt> is accurate). As a * consequence of the above, if the scheduled first time is in the past, * it is scheduled for immediate execution. * * <p>Fixed-delay execution is appropriate for recurring activities * that require "smoothness." In other words, it is appropriate for * activities where it is more important to keep the frequency accurate * in the short run than in the long run. This includes most animation * tasks, such as blinking a cursor at regular intervals. It also includes * tasks wherein regular activity is performed in response to human * input, such as automatically repeating a character as long as a key * is held down. * * @param task task to be scheduled. * @param firstTime First time at which task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code firstTime.getTime() < 0}, or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} or {@code firstTime} is null */ public void schedule(TimerTask task, Date firstTime, long period) { if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, firstTime.getTime(), -period); } /** * Schedules the specified task for repeated <i>fixed-rate execution</i>, * beginning after the specified delay. Subsequent executions take place * at approximately regular intervals, separated by the specified period. * * <p>In fixed-rate execution, each execution is scheduled relative to the * scheduled execution time of the initial execution. If an execution is * delayed for any reason (such as garbage collection or other background * activity), two or more executions will occur in rapid succession to * "catch up." In the long run, the frequency of execution will be * exactly the reciprocal of the specified period (assuming the system * clock underlying <tt>Object.wait(long)</tt> is accurate). * * <p>Fixed-rate execution is appropriate for recurring activities that * are sensitive to <i>absolute</i> time, such as ringing a chime every * hour on the hour, or running scheduled maintenance every day at a * particular time. It is also appropriate for recurring activities * where the total time to perform a fixed number of executions is * important, such as a countdown timer that ticks once every second for * ten seconds. Finally, fixed-rate execution is appropriate for * scheduling multiple repeating timer tasks that must remain synchronized * with respect to one another. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code delay < 0}, or * {@code delay + System.currentTimeMillis() < 0}, or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */ public void scheduleAtFixedRate(TimerTask task, long delay, long period) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, System.currentTimeMillis()+delay, period); } /** * Schedules the specified task for repeated <i>fixed-rate execution</i>, * beginning at the specified time. Subsequent executions take place at * approximately regular intervals, separated by the specified period. * * <p>In fixed-rate execution, each execution is scheduled relative to the * scheduled execution time of the initial execution. If an execution is * delayed for any reason (such as garbage collection or other background * activity), two or more executions will occur in rapid succession to * "catch up." In the long run, the frequency of execution will be * exactly the reciprocal of the specified period (assuming the system * clock underlying <tt>Object.wait(long)</tt> is accurate). As a * consequence of the above, if the scheduled first time is in the past, * then any "missed" executions will be scheduled for immediate "catch up" * execution. * * <p>Fixed-rate execution is appropriate for recurring activities that * are sensitive to <i>absolute</i> time, such as ringing a chime every * hour on the hour, or running scheduled maintenance every day at a * particular time. It is also appropriate for recurring activities * where the total time to perform a fixed number of executions is * important, such as a countdown timer that ticks once every second for * ten seconds. Finally, fixed-rate execution is appropriate for * scheduling multiple repeating timer tasks that must remain synchronized * with respect to one another. * * @param task task to be scheduled. * @param firstTime First time at which task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code firstTime.getTime() < 0} or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} or {@code firstTime} is null */ public void scheduleAtFixedRate(TimerTask task, Date firstTime, long period) { if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, firstTime.getTime(), period); } /** * Schedule the specified timer task for execution at the specified * time with the specified period, in milliseconds. If period is * positive, the task is scheduled for repeated execution; if period is * zero, the task is scheduled for one-time execution. Time is specified * in Date.getTime() format. This method checks timer state, task state, * and initial execution time, but not period. * * @throws IllegalArgumentException if <tt>time</tt> is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */ private void sched(TimerTask task, long time, long period) { if (time < 0) throw new IllegalArgumentException("Illegal execution time."); // Constrain value of period sufficiently to prevent numeric // overflow while still being effectively infinitely large. if (Math.abs(period) > (Long.MAX_VALUE >> 1)) period >>= 1; synchronized(queue) { if (!thread.newTasksMayBeScheduled) throw new IllegalStateException("Timer already cancelled."); synchronized(task.lock) { if (task.state != TimerTask.VIRGIN) throw new IllegalStateException( "Task already scheduled or cancelled"); task.nextExecutionTime = time; task.period = period; task.state = TimerTask.SCHEDULED; } queue.add(task); if (queue.getMin() == task) queue.notify(); } } /** * Terminates this timer, discarding any currently scheduled tasks. * Does not interfere with a currently executing task (if it exists). * Once a timer has been terminated, its execution thread terminates * gracefully, and no more tasks may be scheduled on it. * * <p>Note that calling this method from within the run method of a * timer task that was invoked by this timer absolutely guarantees that * the ongoing task execution is the last task execution that will ever * be performed by this timer. * * <p>This method may be called repeatedly; the second and subsequent * calls have no effect. */ public void cancel() { synchronized(queue) { thread.newTasksMayBeScheduled = false; queue.clear(); queue.notify(); // In case queue was already empty. } } /** * Removes all cancelled tasks from this timer's task queue. <i>Calling * this method has no effect on the behavior of the timer</i>, but * eliminates the references to the cancelled tasks from the queue. * If there are no external references to these tasks, they become * eligible for garbage collection. * * <p>Most programs will have no need to call this method. * It is designed for use by the rare application that cancels a large * number of tasks. Calling this method trades time for space: the * runtime of the method may be proportional to n + c log n, where n * is the number of tasks in the queue and c is the number of cancelled * tasks. * * <p>Note that it is permissible to call this method from within a * a task scheduled on this timer. * * @return the number of tasks removed from the queue. * @since 1.5 */ public int purge() { int result = 0; synchronized(queue) { for (int i = queue.size(); i > 0; i--) { if (queue.get(i).state == TimerTask.CANCELLED) { queue.quickRemove(i); result++; } } if (result != 0) queue.heapify(); } return result; } } /** * This "helper class" implements the timer's task execution thread, which * waits for tasks on the timer queue, executions them when they fire, * reschedules repeating tasks, and removes cancelled tasks and spent * non-repeating tasks from the queue. */ class TimerThread extends Thread { /** * This flag is set to false by the reaper to inform us that there * are no more live references to our Timer object. Once this flag * is true and there are no more tasks in our queue, there is no * work left for us to do, so we terminate gracefully. Note that * this field is protected by queue's monitor! */ boolean newTasksMayBeScheduled = true; /** * Our Timer's queue. We store this reference in preference to * a reference to the Timer so the reference graph remains acyclic. * Otherwise, the Timer would never be garbage-collected and this * thread would never go away. */ private TaskQueue queue; TimerThread(TaskQueue queue) { this.queue = queue; } public void run() { try { mainLoop(); } finally { // Someone killed this Thread, behave as if Timer cancelled synchronized(queue) { newTasksMayBeScheduled = false; queue.clear(); // Eliminate obsolete references } } } /** * The main timer loop. (See class comment.) */ private void mainLoop() { while (true) { try { TimerTask task; boolean taskFired; synchronized(queue) { // Wait for queue to become non-empty while (queue.isEmpty() && newTasksMayBeScheduled) queue.wait(); if (queue.isEmpty()) break; // Queue is empty and will forever remain; die // Queue nonempty; look at first evt and do the right thing long currentTime, executionTime; task = queue.getMin(); synchronized(task.lock) { if (task.state == TimerTask.CANCELLED) { queue.removeMin(); continue; // No action required, poll queue again } currentTime = System.currentTimeMillis(); executionTime = task.nextExecutionTime; if (taskFired = (executionTime<=currentTime)) { if (task.period == 0) { // Non-repeating, remove queue.removeMin(); task.state = TimerTask.EXECUTED; } else { // Repeating task, reschedule queue.rescheduleMin( task.period<0 ? currentTime - task.period : executionTime + task.period); } } } if (!taskFired) // Task hasn't yet fired; wait queue.wait(executionTime - currentTime); } if (taskFired) // Task fired; run it, holding no locks task.run(); } catch(InterruptedException e) { } } } } /** * This class represents a timer task queue: a priority queue of TimerTasks, * ordered on nextExecutionTime. Each Timer object has one of these, which it * shares with its TimerThread. Internally this class uses a heap, which * offers log(n) performance for the add, removeMin and rescheduleMin * operations, and constant time performance for the getMin operation. */ class TaskQueue { /** * Priority queue represented as a balanced binary heap: the two children * of queue[n] are queue[2*n] and queue[2*n+1]. The priority queue is * ordered on the nextExecutionTime field: The TimerTask with the lowest * nextExecutionTime is in queue[1] (assuming the queue is nonempty). For * each node n in the heap, and each descendant of n, d, * n.nextExecutionTime <= d.nextExecutionTime. */ private TimerTask[] queue = new TimerTask[128]; /** * The number of tasks in the priority queue. (The tasks are stored in * queue[1] up to queue[size]). */ private int size = 0; /** * Returns the number of tasks currently on the queue. */ int size() { return size; } /** * Adds a new task to the priority queue. */ void add(TimerTask task) { // Grow backing store if necessary if (size + 1 == queue.length) queue = Arrays.copyOf(queue, 2*queue.length); queue[++size] = task; fixUp(size); } /** * Return the "head task" of the priority queue. (The head task is an * task with the lowest nextExecutionTime.) */ TimerTask getMin() { return queue[1]; } /** * Return the ith task in the priority queue, where i ranges from 1 (the * head task, which is returned by getMin) to the number of tasks on the * queue, inclusive. */ TimerTask get(int i) { return queue[i]; } /** * Remove the head task from the priority queue. */ void removeMin() { queue[1] = queue[size]; queue[size--] = null; // Drop extra reference to prevent memory leak fixDown(1); } /** * Removes the ith element from queue without regard for maintaining * the heap invariant. Recall that queue is one-based, so * 1 <= i <= size. */ void quickRemove(int i) { assert i <= size; queue[i] = queue[size]; queue[size--] = null; // Drop extra ref to prevent memory leak } /** * Sets the nextExecutionTime associated with the head task to the * specified value, and adjusts priority queue accordingly. */ void rescheduleMin(long newTime) { queue[1].nextExecutionTime = newTime; fixDown(1); } /** * Returns true if the priority queue contains no elements. */ boolean isEmpty() { return size==0; } /** * Removes all elements from the priority queue. */ void clear() { // Null out task references to prevent memory leak for (int i=1; i<=size; i++) queue[i] = null; size = 0; } /** * Establishes the heap invariant (described above) assuming the heap * satisfies the invariant except possibly for the leaf-node indexed by k * (which may have a nextExecutionTime less than its parent's). * * This method functions by "promoting" queue[k] up the hierarchy * (by swapping it with its parent) repeatedly until queue[k]'s * nextExecutionTime is greater than or equal to that of its parent. */ private void fixUp(int k) { while (k > 1) { int j = k >> 1; if (queue[j].nextExecutionTime <= queue[k].nextExecutionTime) break; TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp; k = j; } } /** * Establishes the heap invariant (described above) in the subtree * rooted at k, which is assumed to satisfy the heap invariant except * possibly for node k itself (which may have a nextExecutionTime greater * than its children's). * * This method functions by "demoting" queue[k] down the hierarchy * (by swapping it with its smaller child) repeatedly until queue[k]'s * nextExecutionTime is less than or equal to those of its children. */ private void fixDown(int k) { int j; while ((j = k << 1) <= size && j > 0) { if (j < size && queue[j].nextExecutionTime > queue[j+1].nextExecutionTime) j++; // j indexes smallest kid if (queue[k].nextExecutionTime <= queue[j].nextExecutionTime) break; TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp; k = j; } } /** * Establishes the heap invariant (described above) in the entire tree, * assuming nothing about the order of the elements prior to the call. */ void heapify() { for (int i = size/2; i >= 1; i--) fixDown(i); } } View Code
好了,到这里,神秘面纱已经不存在了,是不是自信心更增加了一点呢?
当然,语言级别提供东西,对大部分同学来说,已经可以奉若神灵了。但是,要想有更进一步的提升,则你需要思考的更多。
语言如果就是完美的,那要升级有啥用呢?
未来终究还是你们这些年轻人的啊!哈哈