Eureka是一种基于REST(Representational State Transfer)的服务,主要用于AWS云,用于定位服务,以实现中间层服务器的负载平衡和故障转移。我们将此服务称为Eureka Server。Eureka还附带了一个基于Java的客户端组件Eureka Client,它使与服务的交互变得更加容易。客户端还有一个内置的负载均衡器,可以进行基本的循环负载均衡。在Netflix,一个更复杂的负载均衡器包含Eureka基于流量,资源使用,错误条件等多种因素提供加权负载平衡,以提供卓越的弹性。 先看一张 github 上 Netflix Eureka 的一架构图,如下:
从图可以看出在这个体系中,有2个角色,即Eureka Server和Eureka Client。而Eureka Client又分为Applicaton Service和Application Client,即服务提供者何服务消费者。 每个区域有一个Eureka集群,并且每个区域至少有一个eureka服务器可以处理区域故障,以防服务器瘫痪。
Eureka Client 在 Eureka Server 注册,然后 Eureka Client 每30秒向 Eureka Server 发送一次心跳来更新一次租约。如果 Eureka Client 无法续订租约几次,则会在大约90秒内 Eureka Server 将其从服务器注册表中删除。注册信息和续订将复制到群集中的所有 Eureka Server 节点。来自任何区域的客户端都可以查找注册表信息(每30秒发生一次)根据这些注册表信息,Application Client 可以远程调用 Applicaton Service 来消费服务。
基于Spring Cloud的 eureka 的 client 端在启动类上加上 @EnableDiscoveryClient 注解,就可以 用 NetFlix 提供的 Eureka client。下面就以 @EnableDiscoveryClient 为入口,进行Eureka Client的源码分析。
@EnableDiscoveryClient,通过源码可以发现这是一个标记注解:
/** * Annotation to enable a DiscoveryClient implementation. * @author Spencer Gibb */ @Target(ElementType.TYPE) @Retention(RetentionPolicy.RUNTIME) @Documented @Inherited @Import(EnableDiscoveryClientImportSelector.class) public @interface EnableDiscoveryClient { boolean autoRegister() default true; }
通过注释可以知道 @EnableDiscoveryClient 注解是用来 启用 DiscoveryClient 的实现,DiscoveryClient接口代码如下:
public interface DiscoveryClient { String description(); List<ServiceInstance> getInstances(String serviceId); List<String> getServices(); }
接口说明:
description():实现描述。
getInstances(String serviceId):获取与特定serviceId关联的所有ServiceInstance
getServices():返回所有已知的服务ID
DiscoveryClient 接口的实现结构图:
EurekaDiscoveryClient:Eureka 的 DiscoveryClient 实现类。
CompositeDiscoveryClient:用于排序可用客户端的发现客户端的顺序。
NoopDiscoveryClient:什么都不做的服务发现实现类,已经被废弃。
SimpleDiscoveryClient:简单的服务发现实现类 SimpleDiscoveryClient,具体的服务实例从 SimpleDiscoveryProperties 配置中获取。
EurekaDiscoveryClient 是 Eureka 对 DiscoveryClient接口的实现,代码如下:
public class EurekaDiscoveryClient implements DiscoveryClient { public static final String DESCRIPTION = "Spring Cloud Eureka Discovery Client"; private final EurekaInstanceConfig config; private final EurekaClient eurekaClient; public EurekaDiscoveryClient(EurekaInstanceConfig config, EurekaClient eurekaClient) { this.config = config; this.eurekaClient = eurekaClient; } @Override public String description() { return DESCRIPTION; } @Override public List<ServiceInstance> getInstances(String serviceId) { List<InstanceInfo> infos = this.eurekaClient.getInstancesByVipAddress(serviceId, false); List<ServiceInstance> instances = new ArrayList<>(); for (InstanceInfo info : infos) { instances.add(new EurekaServiceInstance(info)); } return instances; } @Override public List<String> getServices() { Applications applications = this.eurekaClient.getApplications(); if (applications == null) { return Collections.emptyList(); } List<Application> registered = applications.getRegisteredApplications(); List<String> names = new ArrayList<>(); for (Application app : registered) { if (app.getInstances().isEmpty()) { continue; } names.add(app.getName().toLowerCase()); } return names; } }
从代码可以看出 EurekaDiscoveryClient 实现了 DiscoveryClient 定义的规范接口,真正实现发现服务的是 EurekaClient,下面是 EurekaClient 依赖结构图:
EurekaClient 唯一实现类 DiscoveryClient,DiscoveryClient 的构造方法如下:
@Inject DiscoveryClient(ApplicationInfoManager applicationInfoManager, EurekaClientConfig config, AbstractDiscoveryClientOptionalArgs args, Provider<BackupRegistry> backupRegistryProvider) { //省略... try { // default size of 2 - 1 each for heartbeat and cacheRefresh scheduler = Executors.newScheduledThreadPool(2, new ThreadFactoryBuilder() .setNameFormat("DiscoveryClient-%d") .setDaemon(true) .build()); heartbeatExecutor = new ThreadPoolExecutor( 1, clientConfig.getHeartbeatExecutorThreadPoolSize(), 0, TimeUnit.SECONDS, new SynchronousQueue<Runnable>(), new ThreadFactoryBuilder() .setNameFormat("DiscoveryClient-HeartbeatExecutor-%d") .setDaemon(true) .build() ); // use direct handoff cacheRefreshExecutor = new ThreadPoolExecutor( 1, clientConfig.getCacheRefreshExecutorThreadPoolSize(), 0, TimeUnit.SECONDS, new SynchronousQueue<Runnable>(), new ThreadFactoryBuilder() .setNameFormat("DiscoveryClient-CacheRefreshExecutor-%d") .setDaemon(true) .build() ); // use direct handoff //省略... initScheduledTasks(); try { Monitors.registerObject(this); } catch (Throwable e) { logger.warn("Cannot register timers", e); } //省略... }
可以看到这个构造方法里面,主要做了下面几件事:
创建了scheduler定时任务的线程池,heartbeatExecutor心跳检查线程池( 服务续约 ),cacheRefreshExecutor( 服务获取 )
然后initScheduledTasks()开启上面三个线程池,往上面3个线程池分别添加相应任务。然后创建了一个instanceInfoReplicator(Runnable任务),然后调用InstanceInfoReplicator.start方法,把这个任务放进上面scheduler定时任务线程池( 服务注册并更新 )。
上面说了,initScheduledTasks()方法中调用了InstanceInfoReplicator.start()方法,InstanceInfoReplicator 的 run()方法代码如下:
public void run() { try { discoveryClient.refreshInstanceInfo(); Long dirtyTimestamp = instanceInfo.isDirtyWithTime(); if (dirtyTimestamp != null) { discoveryClient.register(); instanceInfo.unsetIsDirty(dirtyTimestamp); } } catch (Throwable t) { logger.warn("There was a problem with the instance info replicator", t); } finally { Future next = scheduler.schedule(this, replicationIntervalSeconds, TimeUnit.SECONDS); scheduledPeriodicRef.set(next); } }
发现 InstanceInfoReplicator的run方法,run方法中会调用DiscoveryClient的register方法。DiscoveryClient 的 register方法 代码如下:
/** * Register with the eureka service by making the appropriate REST call. */ boolean register() throws Throwable { logger.info(PREFIX + "{}: registering service...", appPathIdentifier); EurekaHttpResponse<Void> httpResponse; try { httpResponse = eurekaTransport.registrationClient.register(instanceInfo); } catch (Exception e) { logger.warn(PREFIX + "{} - registration failed {}", appPathIdentifier, e.getMessage(), e); throw e; } if (logger.isInfoEnabled()) { logger.info(PREFIX + "{} - registration status: {}", appPathIdentifier, httpResponse.getStatusCode()); } return httpResponse.getStatusCode() == 204; }
最终又经过一系列调用,最终会调用到AbstractJerseyEurekaHttpClient的register方法,代码如下:
public EurekaHttpResponse<Void> register(InstanceInfo info) { String urlPath = "apps/" + info.getAppName(); ClientResponse response = null; try { Builder resourceBuilder = jerseyClient.resource(serviceUrl).path(urlPath).getRequestBuilder(); addExtraHeaders(resourceBuilder); response = resourceBuilder .header("Accept-Encoding", "gzip") .type(MediaType.APPLICATION_JSON_TYPE) .accept(MediaType.APPLICATION_JSON) .post(ClientResponse.class, info); return anEurekaHttpResponse(response.getStatus()).headers(headersOf(response)).build(); } finally { if (logger.isDebugEnabled()) { logger.debug("Jersey HTTP POST {}/{} with instance {}; statusCode={}", serviceUrl, urlPath, info.getId(), response == null ? "N/A" : response.getStatus()); } if (response != null) { response.close(); } } }
可以看到最终通过http rest请求eureka server端,把应用自身的InstanceInfo实例注册给server端,我们再来完整梳理一下服务注册流程:
服务续约和服务注册非常类似,HeartbeatThread 代码如下:
private class HeartbeatThread implements Runnable { public void run() { if (renew()) { //更新最后一次心跳的时间 lastSuccessfulHeartbeatTimestamp = System.currentTimeMillis(); } } } // 续约的主方法 boolean renew() { EurekaHttpResponse<InstanceInfo> httpResponse; try { httpResponse = eurekaTransport.registrationClient.sendHeartBeat(instanceInfo.getAppName(), instanceInfo.getId(), instanceInfo, null); logger.debug(PREFIX + "{} - Heartbeat status: {}", appPathIdentifier, httpResponse.getStatusCode()); if (httpResponse.getStatusCode() == 404) { REREGISTER_COUNTER.increment(); logger.info(PREFIX + "{} - Re-registering apps/{}", appPathIdentifier, instanceInfo.getAppName()); long timestamp = instanceInfo.setIsDirtyWithTime(); boolean success = register(); if (success) { instanceInfo.unsetIsDirty(timestamp); } return success; } return httpResponse.getStatusCode() == 200; } catch (Throwable e) { logger.error(PREFIX + "{} - was unable to send heartbeat!", appPathIdentifier, e); return false; } }
发送心跳 ,请求eureka server 端 ,如果接口返回值为404,就是说服务不存在,那么重新走注册流程。
如果接口返回值为404,就是说不存在,从来没有注册过,那么重新走注册流程。
服务续约流程如下图:
在服务shutdown的时候,需要及时通知服务端把自己剔除,以避免客户端调用已经下线的服务,shutdown()方法代码如下:
public synchronized void shutdown() { if (isShutdown.compareAndSet(false, true)) { logger.info("Shutting down DiscoveryClient ..."); if (statusChangeListener != null && applicationInfoManager != null) { applicationInfoManager.unregisterStatusChangeListener(statusChangeListener.getId()); } // 关闭各种定时任务 // 关闭刷新实例信息/注册的定时任务 // 关闭续约(心跳)的定时任务 // 关闭获取注册信息的定时任务 cancelScheduledTasks(); // If APPINFO was registered if (applicationInfoManager != null && clientConfig.shouldRegisterWithEureka() && clientConfig.shouldUnregisterOnShutdown()) { // 更改实例状态,使实例不再接收流量 applicationInfoManager.setInstanceStatus(InstanceStatus.DOWN); //向EurekaServer端发送下线请求 unregister(); } if (eurekaTransport != null) { eurekaTransport.shutdown(); } heartbeatStalenessMonitor.shutdown(); registryStalenessMonitor.shutdown(); logger.info("Completed shut down of DiscoveryClient"); } } private void cancelScheduledTasks() { if (instanceInfoReplicator != null) { instanceInfoReplicator.stop(); } if (heartbeatExecutor != null) { heartbeatExecutor.shutdownNow(); } if (cacheRefreshExecutor != null) { cacheRefreshExecutor.shutdownNow(); } if (scheduler != null) { scheduler.shutdownNow(); } } void unregister() { // It can be null if shouldRegisterWithEureka == false if(eurekaTransport != null && eurekaTransport.registrationClient != null) { try { logger.info("Unregistering ..."); EurekaHttpResponse<Void> httpResponse = eurekaTransport.registrationClient.cancel(instanceInfo.getAppName(), instanceInfo.getId()); logger.info(PREFIX + "{} - deregister status: {}", appPathIdentifier, httpResponse.getStatusCode()); } catch (Exception e) { logger.error(PREFIX + "{} - de-registration failed{}", appPathIdentifier, e.getMessage(), e); } } }
先关闭各种定时任务,然后向eureka server 发送服务下线通知。服务下线流程如下图:
https://github.com/Netflix/eureka/wiki http://yeming.me/2016/12/01/eureka1/ http://blog.didispace.com/springcloud-sourcecode-eureka/ https://www.jianshu.com/p/71a8bdbf03f4
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每一个“ 在 看 ”,都是对我最大的肯定 !