ThreadPoolExecutor是所有线程池实现的父类,我们先看看构造函数
//32为,前3位作为线程池的状态,后三位是线程数 private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0)); private static final int COUNT_BITS = Integer.SIZE - 3;//28 private static final int CAPACITY = (1 << COUNT_BITS) - 1;00011111 11111111 11111111 11111110 //-1的二进制是11111111 11111111 11111111 11111111 private static final int RUNNING = -1 << COUNT_BITS;//-1如上,左移28位后,就是111000000 00000000 00000000 00000000 private static final int SHUTDOWN = 0 << COUNT_BITS;//0左移28位,还是0,00000000 00000000 00000000 00000000 private static final int STOP = 1 << COUNT_BITS;//00100000 00000000 00000000 00000000 private static final int TIDYING = 2 << COUNT_BITS;//01000000 00000000 00000000 00000000 private static final int TERMINATED = 3 << COUNT_BITS;//01100000 00000000 00000000 00000000 private static int runStateOf(int c) { return c & ~CAPACITY; }//~CAPACITY为11100000000000000000000000000000,与完就是线程的状态 private static int workerCountOf(int c) { return c & CAPACITY; }//与完,是线程的数量 private static int ctlOf(int rs, int wc) { return rs | wc; } private static boolean isRunning(int c) { return c < SHUTDOWN;//小于0,说明是RUNNING,RUNNING=-1 }
public void execute(Runnable command) { if (command == null) throw new NullPointerException(); int c = ctl.get(); if (workerCountOf(c) < corePoolSize) {//如果线程数少于线程核心数 if (addWorker(command, true))//增加任务成功,返回true,没成功,继续往下 return; c = ctl.get(); } //判断队列 if (isRunning(c) && workQueue.offer(command)) {//如果线程池还在跑,并且可以插入队列 int recheck = ctl.get(); if (! isRunning(recheck) && remove(command))//线程池不是运行状态,就移除刚刚插入的任务 reject(command);//执行策略 else if (workerCountOf(recheck) == 0)// addWorker(null, false); } //队列也满了,判断最大线程数 else if (!addWorker(command, false)) reject(command);//执行策略 }
private boolean addWorker(Runnable firstTask, boolean core) {//core为true,使用corePoolSize判断,否则使用maximumPoolSize retry: for (;;) { int c = ctl.get(); int rs = runStateOf(c);//获取当前线程状态 // Check if queue empty only if necessary. if (rs >= SHUTDOWN && // 就是STOP、TIDYING、TERMINATED,此时不让任务进来 ! (rs == SHUTDOWN && firstTask == null && ! workQueue.isEmpty()))// return false; for (;;) { int wc = workerCountOf(c); if (wc >= CAPACITY || wc >= (core ? corePoolSize : maximumPoolSize)) return false;//超过了线程核心数或最大线程数,不让新增 if (compareAndIncrementWorkerCount(c))//返回true,说明成功了,跳出retry循环 break retry; //失败了,说明被其他符号条件的线程占了,就再判断线程状态是否跟之前一样,不一样重新获取,跳到retry c = ctl.get(); // Re-read ctl if (runStateOf(c) != rs) continue retry; // else CAS failed due to workerCount change; retry inner loop } } boolean workerStarted = false; boolean workerAdded = false; Worker w = null; try { w = new Worker(firstTask); final Thread t = w.thread; if (t != null) { final ReentrantLock mainLock = this.mainLock; mainLock.lock();//获取锁 try { int rs = runStateOf(ctl.get());//获取线程池的状态 if (rs < SHUTDOWN || (rs == SHUTDOWN && firstTask == null)) { if (t.isAlive()) // 没通过start来启动run的 throw new IllegalThreadStateException(); workers.add(w);//加点hashset int s = workers.size(); if (s > largestPoolSize) largestPoolSize = s;//更新当前最大值 workerAdded = true;//增加成功 } } finally { mainLock.unlock(); } if (workerAdded) { t.start();//启动线程 workerStarted = true;//启动成功 } } } finally { if (! workerStarted) addWorkerFailed(w);//失败,线程数-1,从hashset移除,并尝试Terminate } return workerStarted; }
上面执行 t.start();的时候,就会通过run方法调用下面的方法
final void runWorker(Worker w) { Thread wt = Thread.currentThread(); Runnable task = w.firstTask; w.firstTask = null; w.unlock(); // allow interrupts boolean completedAbruptly = true; try { while (task != null || (task = getTask()) != null) {//任务不为空或者获取的任务也不为空 w.lock(); if ((runStateAtLeast(ctl.get(), STOP) || (Thread.interrupted() && runStateAtLeast(ctl.get(), STOP))) && !wt.isInterrupted()) wt.interrupt(); try { beforeExecute(wt, task); Throwable thrown = null; try { task.run();//调用run方法,这里没有通过start,也就是说没有启动新线程 } catch (RuntimeException x) { thrown = x; throw x; } catch (Error x) { thrown = x; throw x; } catch (Throwable x) { thrown = x; throw new Error(x); } finally { afterExecute(task, thrown); } } finally { task = null; w.completedTasks++;//完成任务数加1 w.unlock();//释放 } } completedAbruptly = false; } finally { processWorkerExit(w, completedAbruptly);//移除w,在task为空的时候,比如线程池状态停止或者启动的线程太多 } }
getTask方法
当Worker第一次启动的时候,调用run方法,后面就一直从队列里获取任务
private Runnable getTask() { boolean timedOut = false; // Did the last poll() time out? for (;;) { int c = ctl.get(); int rs = runStateOf(c);//获取当前线程池状态 // Check if queue empty only if necessary. if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {// decrementWorkerCount();//线程数量-1 return null; } int wc = workerCountOf(c);//线程数 //allowCoreThreadTimeOut为true,说明线程数要根据是否超过核心线程数判断keepAliveTime boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;//是否超过核心线程数 if ((wc > maximumPoolSize || (timed && timedOut))//超过了最大线程数 && (wc > 1 || workQueue.isEmpty())) { if (compareAndDecrementWorkerCount(c))//线程数-1 return null;//返回空 continue; } try { Runnable r = timed ? workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) : workQueue.take();//获取任务 if (r != null) return r; timedOut = true; } catch (InterruptedException retry) { timedOut = false; } } }