OkHttpClient okHttpClient=new OkHttpClient(); Request request=new Request.Builder() .get() .url("www.baidu.com") .build(); Call call =okHttpClient.newCall(request).execute();
OkHttpClient okHttpClient=new OkHttpClient(); Request request=new Request.Builder() .get() .url("www.baidu.com") .build(); Call call=okHttpClient.newCall(request).enqueue(new Callback() { @Override public void onFailure(Call call, IOException e) { Log.i(TAG, "onFailure: "); } @Override public void onResponse(Call call, Response response) throws IOException { Log.i(TAG, "onResponse: "); } });
可以看出不管是同步还是异步请求,使用okhttp大致分为3个步骤:
1. 创建okhttpclient
2. 创建请求的request
3. 通过client拿到call、发送请求
注:okhttpclient和request的创建均可采用构造者模式,在构造过程中可根据自己的实际需求设置相应的参数,如可在okhttpclient构造时添加自定义拦截器,在request构造过程中设置连接超时时间等。
首先看下OkhttpClient这个类,使用步骤的第一步就是构造OkhttpClient对象。
先贴下官方对OkhttpClient的定义
*Factory for {@linkplain Call calls}, which can be used to send HTTP requests and read their * responses. * OkHttpClients should be shared * OkHttp performs best when you create a single {@code OkHttpClient} instance and reuse it for * all of your HTTP calls. This is because each client holds its own connection pool and thread * pools. Reusing connections and threads reduces latency and saves memory. Conversely, creating a * client for each request wastes resources on idle pools.
OkhttpClient是用于发送请求和读取响应的,官方建议创建一个单例的OkHttpClient,并且所有的http请求都复用它。因为每个OkHttpClient都有自己的connection pool and thread pool。复用connection pool and thread pool可以节约内存,相反如果为每个请求都创建一个OkHttpClient那么会浪费idle pools中的资源。
创建OkHttpClient有两种方式:
1、通过构造函数
2、通过Builder()创建一个client并自定义设置
同时还提供了一个newBuilder()来自定义client,它跟共享的client拥有相同的connection pool, thread pools, and configuration。我们可以用该方法来获取特定设置的client。
OkHttpClient提供无参构造函数,由代码可知它在内部调用OkHttpClient的有参构造函数
,在有参构造函数里对OkHttpClient主要属性做了初始化赋值。
public OkHttpClient() { this(new Builder()); } OkHttpClient(Builder builder) { this.dispatcher = builder.dispatcher; this.proxy = builder.proxy; this.protocols = builder.protocols; this.connectionSpecs = builder.connectionSpecs; this.interceptors = Util.immutableList(builder.interceptors); this.networkInterceptors = Util.immutableList(builder.networkInterceptors); this.eventListenerFactory = builder.eventListenerFactory; this.proxySelector = builder.proxySelector; this.cookieJar = builder.cookieJar; this.cache = builder.cache; this.internalCache = builder.internalCache; this.socketFactory = builder.socketFactory; ...//省略N行 }
下面贴下OkHttpClient主要的属性
public class OkHttpClient{ final Dispatcher dispatcher;//分发器 final @Nullable Proxy proxy;//代理 final List<Protocol> protocols;//协议 final List<ConnectionSpec> connectionSpecs;//传输层版本和连接协议 final List<Interceptor> interceptors;//拦截器 (okhttp核心机制) final List<Interceptor> networkInterceptors;//网络拦截器 final EventListener.Factory eventListenerFactory; final ProxySelector proxySelector;//代理选择器 final CookieJar cookieJar;//cookie final @Nullable Cache cache;//cache 缓存 final @Nullable InternalCache internalCache;//内部缓存 final SocketFactory socketFactory;//socket 工厂 final @Nullable SSLSocketFactory sslSocketFactory;//安全套层socket工厂 用于https final @Nullable CertificateChainCleaner certificateChainCleaner;//验证确认响应书,适用HTTPS 请求连接的主机名 final HostnameVerifier hostnameVerifier;//主机名字确认 final CertificatePinner certificatePinner;//证书链 final Authenticator proxyAuthenticator;//代理身份验证 final Authenticator authenticator;//本地省份验证 final ConnectionPool connectionPool;//链接池 复用连接 final Dns dns; //域名 final boolean followSslRedirects;//安全套接层重定向 final boolean followRedirects;//本地重定向 final boolean retryOnConnectionFailure;//连接失败是否重试 final int connectTimeout;//连接超时时间 final int readTimeout;//读取超时时间 final int writeTimeout;//写入超时时间 }
通过浏览源码我们可以发现OkHttpClient采用了构造者设计模式,这样简化参数设置,降低使用成本。比如我们前面简单使用的例子
OkHttpClient类还有一个需要了解的函数就是newCall,因为OkHttpClient实现Call.Factory接口所以覆写了newCall方法,在方法内部返回的是一个RealCall实例。
/** * Prepares the {@code request} to be executed at some point in the future. */ @Override public Call newCall(Request request) { return RealCall.newRealCall(this, request, false /* for web socket */); }
OkHttpClient构造好了之后接下来就是创建request,request就是我们要发送的请求。它也是通过builder模式构造的。下面贴下Request的主要属性以及其构造函数。
public final class Request { final HttpUrl url;//请求url地址 final String method;//请求方式 final Headers headers;//请求头 final @Nullable RequestBody body;//请求body final Map<Class<?>, Object> tags;//请求tags用来标记一类请求如 设置之后可以通过tags取消拥有该tag的请求 Request(Builder builder) { this.url = builder.url; this.method = builder.method; this.headers = builder.headers.build(); this.body = builder.body; this.tags = Util.immutableMap(builder.tags); } ... }
通过Request我们可以得到我们想要的请求,然后下一步就是获取call实例然后发送请求。
在介绍OkHttpClient类的时候我们已经说过call对象是通过OkHttpClient的newCall方法获得的实际返回的是RealCall对象,也就是说真正发送的请求是RealCall,那么我们来看下RealCall这个类
final class RealCall implements Call { final OkHttpClient client; //realcall持有client private Transmitter transmitter;//暂时不知道其作用 /** The application's original request unadulterated by redirects or auth headers. */ final Request originalRequest;//原始请求 final boolean forWebSocket;// // Guarded by this. private boolean executed;//请求是否执行标志位 private RealCall(OkHttpClient client, Request originalRequest, boolean forWebSocket) { //构造函数 this.client = client; this.originalRequest = originalRequest; this.forWebSocket = forWebSocket; } static RealCall newRealCall(OkHttpClient client, Request originalRequest, boolean forWebSocket) {//okhttpclient即通过该函数返回call // Safely publish the Call instance to the EventListener. RealCall call = new RealCall(client, originalRequest, forWebSocket); call.transmitter = new Transmitter(client, call); return call; }
RealCall实现的Call接口,其newCall函数内部通过RealCall的构造函数实例化一个call然后返回该call。
最后就是发送请求了,有两种方式:同步和异步。我们先看下同步请求的方式,同步请求是通过execute发送的
@Override public Response execute() throws IOException { synchronized (this) {//1 if (executed) throw new IllegalStateException("Already Executed"); executed = true; } transmitter.timeoutEnter(); transmitter.callStart(); try { client.dispatcher().executed(this);//2 return getResponseWithInterceptorChain();//3 } finally { client.dispatcher().finished(this);//4 } }
execute首先(注释1处)会synchronized来检查executed值从而确保每个请求只能执行一次。随后调用dispatcher的executed(注释2处)。
来看下Dispatcher这个类
public final class Dispatcher { private int maxRequests = 64;//最大请求数 private int maxRequestsPerHost = 5;//每个host的最大请求数 private @Nullable Runnable idleCallback;//请求队列空闲回调 /** Executes calls. Created lazily. */ private @Nullable ExecutorService executorService; //执行请求的线程池 /** Ready async calls in the order they'll be run. */ private final Deque<AsyncCall> readyAsyncCalls = new ArrayDeque<>();//异步准备就绪请求队列 /** Running asynchronous(异步) calls. Includes canceled calls that haven't finished yet. */ private final Deque<AsyncCall> runningAsyncCalls = new ArrayDeque<>();//异步执行请求队列 /** Running synchronous calls. Includes canceled calls that haven't finished yet. */ private final Deque<RealCall> runningSyncCalls = new ArrayDeque<>();//同步请求队列
可以看出okhttp虽然支持并发请求但是有最大并发请求数的限制。而且okhttp针对不同的请求方式提供了不同的请求队列。dispatcher这个类主要的作用就是根据request的请求方式以及根据当前client的执行情况把新创建的call请求分发至不同的队列中去执行。
了解了dispatcher类作用我们看下它的exectued函数
synchronized void executed(RealCall call) { runningSyncCalls.add(call); }
很简单它只是把传入的call对象添加到同步请求队列中(runningSyncCalls)。那请求具体是如何发送的呢 我们接着看RealCall的exectued函数。
在注释3处通过调用getResponseWithInterceptorChain()获取respone并返回该respone。
Response getResponseWithInterceptorChain() throws IOException { // Build a full stack of interceptors. List<Interceptor> interceptors = new ArrayList<>(); interceptors.addAll(client.interceptors());//如果在client中设置了自定义interceptor那么会放到interceptors中 interceptors.add(new RetryAndFollowUpInterceptor(client));//添加重试与重定向拦截器 interceptors.add(new BridgeInterceptor(client.cookieJar()));//添加桥接拦截器 interceptors.add(new CacheInterceptor(client.internalCache()));//添加缓存拦截器 interceptors.add(new ConnectInterceptor(client)); if (!forWebSocket) { interceptors.addAll(client.networkInterceptors()); } interceptors.add(new CallServerInterceptor(forWebSocket));//添加CallServer拦截器 Interceptor.Chain chain = new RealInterceptorChain(interceptors, transmitter, null, 0, originalRequest, this, client.connectTimeoutMillis(), client.readTimeoutMillis(), client.writeTimeoutMillis());// 创建RealInterceptorChain实例,把interceptors传入 boolean calledNoMoreExchanges = false; try { Response response = chain.proceed(originalRequest);//通过proceed链式获取respone if (transmitter.isCanceled()) { closeQuietly(response); throw new IOException("Canceled"); } return response;//返回respone } catch (IOException e) { calledNoMoreExchanges = true; throw transmitter.noMoreExchanges(e); } finally { if (!calledNoMoreExchanges) { transmitter.noMoreExchanges(null); } } }
getResponseWithInterceptorChain首先会把自定义以及okhttp定义的拦截器加到interceptors的list中,然后构造RealInterceptorChain拦截器链,调用chain.proceed链式调用各个拦截器并最终获得respone。
Interceptor可以说是okhttp的核心机制之一,我们一起来看下
public interface Interceptor { Response intercept(Chain chain) throws IOException; interface Chain { Request request(); Response proceed(Request request) throws IOException; /** * Returns the connection the request will be executed on. This is only available in the chains * of network interceptors; for application interceptors this is always null. */ @Nullable Connection connection(); Call call(); int connectTimeoutMillis(); Chain withConnectTimeout(int timeout, TimeUnit unit); int readTimeoutMillis(); Chain withReadTimeout(int timeout, TimeUnit unit); int writeTimeoutMillis(); Chain withWriteTimeout(int timeout, TimeUnit unit); } }
它是okhttp定义的一个接口类,并且okhttp提供了5个实现类,他们就是getResponseWithInterceptorChain()中添加到interceptors中的5个Interceptor,他们作用各不相同,这个以后会单独分析。除此之外我们还可以自定义自己的拦截器。
了解了拦截器的概念之后我们看下RealInterceptorChain及其proceed函数
public final class RealInterceptorChain implements Interceptor.Chain { private final List<Interceptor> interceptors;//拦截器list private final Transmitter transmitter; private final @Nullable Exchange exchange; private final int index; private final Request request;//请求 private final Call call; private final int connectTimeout; private final int readTimeout; private final int writeTimeout; private int calls; public RealInterceptorChain(List<Interceptor> interceptors, Transmitter transmitter, @Nullable Exchange exchange, int index, Request request, Call call, int connectTimeout, int readTimeout, int writeTimeout) {//构造函数 this.interceptors = interceptors; this.transmitter = transmitter; this.exchange = exchange; this.index = index; this.request = request; this.call = call; this.connectTimeout = connectTimeout; this.readTimeout = readTimeout; this.writeTimeout = writeTimeout; } @Override public Response proceed(Request request) throws IOException {//proceed方法实际调用同名的proceed方法 return proceed(request, transmitter, exchange); } public Response proceed(Request request, Transmitter transmitter, @Nullable Exchange exchange) throws IOException {//1 if (index >= interceptors.size()) throw new AssertionError(); calls++; // If we already have a stream, confirm that the incoming request will use it. if (this.exchange != null && !this.exchange.connection().supportsUrl(request.url())) { throw new IllegalStateException("network interceptor " + interceptors.get(index - 1) + " must retain the same host and port"); } // If we already have a stream, confirm that this is the only call to chain.proceed(). if (this.exchange != null && calls > 1) { throw new IllegalStateException("network interceptor " + interceptors.get(index - 1) + " must call proceed() exactly once"); } // 2 //Call the next interceptor in the chain. RealInterceptorChain next = new RealInterceptorChain(interceptors, transmitter, exchange, index + 1, request, call, connectTimeout, readTimeout, writeTimeout); Interceptor interceptor = interceptors.get(index); Response response = interceptor.intercept(next); // Confirm that the next interceptor made its required call to chain.proceed(). if (exchange != null && index + 1 < interceptors.size() && next.calls != 1) { throw new IllegalStateException("network interceptor " + interceptor + " must call proceed() exactly once"); } // Confirm that the intercepted response isn't null. if (response == null) { throw new NullPointerException("interceptor " + interceptor + " returned null"); } if (response.body() == null) { throw new IllegalStateException( "interceptor " + interceptor + " returned a response with no body"); } return response; }
RealInterceptorChain作为拦截器链它持有整个应用的拦截器以及网络拦截器。该类的proceed方法实际是调用了该类重载的proceed方法(注释1处)。在注释2处,调用拦截器链中的下一个拦截器。在这里new了一个RealInterceptorChain,注意这里传入的index加了1(getResponseWithInterceptorChain传入的index为0),这代表拦截器链中的下一个拦截器的index,之后根据index获取当前的拦截器并调用其intercept方法。intercept是接口Interceptor的一个方法,由具体的实现类实现,此处我们以RetryAndFollowUpInterceptor为例看下intercept方法中做了什么事情。
public final class RetryAndFollowUpInterceptor implements Interceptor { private final OkHttpClient client;//持有的client @Override public Response intercept(Chain chain) throws IOException { Request request = chain.request();//获取传入的chain的request 此处的request是next的request RealInterceptorChain realChain = (RealInterceptorChain) chain; Transmitter transmitter = realChain.transmitter(); int followUpCount = 0; Response priorResponse = null; while (true) { transmitter.prepareToConnect(request); if (transmitter.isCanceled()) { throw new IOException("Canceled"); } Response response; boolean success = false; try { response = realChain.proceed(request, transmitter, null);//调用next的proceed方法 success = true; } catch (RouteException e) { // The attempt to connect via a route failed. The request will not have been sent. if (!recover(e.getLastConnectException(), transmitter, false, request)) { throw e.getFirstConnectException(); } continue; } catch (IOException e) { // An attempt to communicate with a server failed. The request may have been sent. boolean requestSendStarted = !(e instanceof ConnectionShutdownException); if (!recover(e, transmitter, requestSendStarted, request)) throw e; continue; } finally { // The network call threw an exception. Release any resources. if (!success) { transmitter.exchangeDoneDueToException(); } } // Attach the prior response if it exists. Such responses never have a body. if (priorResponse != null) { response = response.newBuilder() .priorResponse(priorResponse.newBuilder() .body(null) .build()) .build(); } Exchange exchange = Internal.instance.exchange(response); Route route = exchange != null ? exchange.connection().route() : null; Request followUp = followUpRequest(response, route);//处理请求重定向 if (followUp == null) { if (exchange != null && exchange.isDuplex()) { transmitter.timeoutEarlyExit(); } return response;//直到没有重定向之后返回respone } RequestBody followUpBody = followUp.body(); if (followUpBody != null && followUpBody.isOneShot()) { return response; } closeQuietly(response.body()); if (transmitter.hasExchange()) { exchange.detachWithViolence(); } if (++followUpCount > MAX_FOLLOW_UPS) { throw new ProtocolException("Too many follow-up requests: " + followUpCount); } request = followUp; priorResponse = response; } } }
我们看到在RetryAndFollowUpInterceptor的intercept方法中会调用传入的next(即拦截器链中当前拦截器的下一个拦截器)的proceed方法,这样就可以链式的依次调用chain中所有拦截器,每个拦截器都执行自己的任务最终返回respone。该respone通过RealCall的getResponseWithInterceptorChain返回到execute方法并最终变成我们获得的respone。至此同步请求获得了respone,最后的操作就是在RealCall的execute方法中调用finished方法
@Override public Response execute() throws IOException { synchronized (this) { if (executed) throw new IllegalStateException("Already Executed"); executed = true; } transmitter.timeoutEnter(); transmitter.callStart(); try { client.dispatcher().executed(this); return getResponseWithInterceptorChain(); } finally { client.dispatcher().finished(this);//拿到respone后调用finish方法 } }
该方法是dispatcher提供的
void finished(RealCall call) { finished(runningSyncCalls, call); } private <T> void finished(Deque<T> calls, T call) { Runnable idleCallback; synchronized (this) { if (!calls.remove(call)) throw new AssertionError("Call wasn't in-flight!");//从同步执行队列移除该call 移除失败会抛出异常 idleCallback = this.idleCallback; } boolean isRunning = promoteAndExecute();//1 if (!isRunning && idleCallback != null) { idleCallback.run();//如果isRuning为false并且idleCallback不为空就执行idleCallback。 } }
我们看下promoteAndExecute()这个方法
private boolean promoteAndExecute() { assert (!Thread.holdsLock(this)); List<AsyncCall> executableCalls = new ArrayList<>(); boolean isRunning; synchronized (this) { for (Iterator<AsyncCall> i = readyAsyncCalls.iterator(); i.hasNext(); ) {//1 AsyncCall asyncCall = i.next(); if (runningAsyncCalls.size() >= maxRequests) break; // Max capacity. if (asyncCall.callsPerHost().get() >= maxRequestsPerHost) continue; // Host max capacity. i.remove(); asyncCall.callsPerHost().incrementAndGet(); executableCalls.add(asyncCall); runningAsyncCalls.add(asyncCall); } isRunning = runningCallsCount() > 0; } for (int i = 0, size = executableCalls.size(); i < size; i++) {//2 AsyncCall asyncCall = executableCalls.get(i); asyncCall.executeOn(executorService()); } return isRunning; }
该方法主要是两个for循环,首先第一个for循环(注释1处)遍历准备就绪队列如果不为空且满足一定条件则添加到executableCalls中,但是在同步请求时准备就绪队列(readyAsyncCalls)为空,executableCalls也为空,所以两个for循环都不会进入(实际上该方法是为异步请求准备的)函数最终返回false。
此时回到dispatcher的finish()方法,它会判断promoteAndExecute()返回值和idleCallback是否为空,如果isRuning为false并且idleCallback不为空就执行idleCallback,否则就什么都不做。
至此同步请求流程分析完毕。
异步请求跟同步请求不同的地方就是它是调用RealCall的enqueue方法
@Override public void enqueue(Callback responseCallback) { synchronized (this) { if (executed) throw new IllegalStateException("Already Executed"); executed = true; } transmitter.callStart(); client.dispatcher().enqueue(new AsyncCall(responseCallback));//执行dispatcher的enqueue }
在方法内部调用dispatcher的enqueue并传入AsyncCall参数,我们先来看下AsyncCall再分析异步请求流程
final class AsyncCall extends NamedRunnable { private final Callback responseCallback; private volatile AtomicInteger callsPerHost = new AtomicInteger(0); AsyncCall(Callback responseCallback) { super("OkHttp %s", redactedUrl()); this.responseCallback = responseCallback; } }
AsyncCall是RealCall的一个内部类它继承自NamedRunnable
public abstract class NamedRunnable implements Runnable { protected final String name; public NamedRunnable(String format, Object... args) { this.name = Util.format(format, args); } @Override public final void run() { String oldName = Thread.currentThread().getName(); Thread.currentThread().setName(name); try { execute(); } finally { Thread.currentThread().setName(oldName); } } protected abstract void execute(); }
NamedRunnable其实就是一个实现Runnable的线程类。在它的run方法中调用了其提供的抽象函数execute(),execute()的实现是在AsyncCall
@Override protected void execute() { boolean signalledCallback = false; transmitter.timeoutEnter(); try { Response response = getResponseWithInterceptorChain(); signalledCallback = true; responseCallback.onResponse(RealCall.this, response); } catch (IOException e) { if (signalledCallback) { // Do not signal the callback twice! Platform.get().log(INFO, "Callback failure for " + toLoggableString(), e); } else { responseCallback.onFailure(RealCall.this, e); } } finally { client.dispatcher().finished(this); } }
可以看到这跟同步请求的过程是一样的先通过getResponseWithInterceptorChain()链式调用拦截链去获得resopne,之后是通过callback回调结果,最后调用finished。
分析AsyncCall之后我们可以大致猜测出异步请求的实现是通过线程去执行Call,请求的执行过程跟同步请求是一样的只不过最后是通过callbcak返回。
好了,我们来看下具体的异步请求流程,之前说到dispatcher的enqueue方法,那我们来看下这个方法都做了什么
void enqueue(AsyncCall call) { synchronized (this) { readyAsyncCalls.add(call);//添加到异步准备就绪队列 // Mutate the AsyncCall so that it shares the AtomicInteger of an existing running call to // the same host. if (!call.get().forWebSocket) { AsyncCall existingCall = findExistingCallWithHost(call.host()); if (existingCall != null) call.reuseCallsPerHostFrom(existingCall); } } promoteAndExecute();//执行请求 }
很简单在方法内部先是把call添加到异步准备就绪队列然后调用了 promoteAndExecute,promoteAndExecute我们之前在同步请求分析过它内部主要是两个for循环,在同步请求时这两个for循环都是不满足条件的,那我们看下异步请求时
private boolean promoteAndExecute() { assert (!Thread.holdsLock(this)); List<AsyncCall> executableCalls = new ArrayList<>(); boolean isRunning; synchronized (this) { for (Iterator<AsyncCall> i = readyAsyncCalls.iterator(); i.hasNext(); ) {//把异步准备就绪对列中的call取出 AsyncCall asyncCall = i.next(); //判断最大请求数以及每个host请求数是否符合要求 if (runningAsyncCalls.size() >= maxRequests) break; // Max capacity. if (asyncCall.callsPerHost().get() >= maxRequestsPerHost) continue; // Host max capacity. //移除准备就绪队列中的call i.remove(); asyncCall.callsPerHost().incrementAndGet();//记录该call的host的请求数 executableCalls.add(asyncCall);//添加到executableCalls runningAsyncCalls.add(asyncCall);//添加到异步执行队列 } isRunning = runningCallsCount() > 0; } for (int i = 0, size = executableCalls.size(); i < size; i++) {//executableCalls不为空,取出执行 AsyncCall asyncCall = executableCalls.get(i); asyncCall.executeOn(executorService());//call实际执行 } return isRunning; }
因为在之前已经把call添加到了异步准备就绪队列(readyAsyncCalls
),所以第一个for是可以进入的,在第一个for循环内部首先会先判断当前准备就绪队列中的call是否达到了最大请求数即最大并发请求数,然后判断单个host是否达到最大请求数。之后就是把当前的call添加到executableCalls和runningAsyncCalls两个队列中。之后进入第二个for循环,在这个for循环中依次其中取出call对象并调用其executeO函数。
注意在execute函数中传入的executorService其实是一个线程池
public synchronized ExecutorService executorService() { if (executorService == null) { executorService = new ThreadPoolExecutor(0, Integer.MAX_VALUE, 60, TimeUnit.SECONDS, new SynchronousQueue<>(), Util.threadFactory("OkHttp Dispatcher", false)); } return executorService; }
可以看出executorService是一个仅有非核心线程,且非核心线程数无限大的线程池。
好了简单了解了executorService我们返回来接着看下executeOn,
在executeOn中调用了executorService.execute(this),executeOn是AsyncCall内部的函数而AsyncCall是一个线程类所以该操作会执行线程的run方法,这里具体来说就是NamedRunnable的run方法,我们知道在这个run方法中调用了execute()方法,execute()我们上面分析过了跟同步请求过程一样链式调用拦截器最终获取respone。
void executeOn(ExecutorService executorService) { assert (!Thread.holdsLock(client.dispatcher())); boolean success = false; try { executorService.execute(this);//实际执行call success = true; } catch (RejectedExecutionException e) { InterruptedIOException ioException = new InterruptedIOException("executor rejected"); ioException.initCause(e); transmitter.noMoreExchanges(ioException); responseCallback.onFailure(RealCall.this, ioException); } finally { if (!success) { client.dispatcher().finished(this); // This call is no longer running! } } }
至此异步请求流程也分析完了。
最后我们来总结下Okhttp的请求流程:
首先不管同步还是异步都会先初始化一个OkhttpClient之后是Request、Call。
不同之处在于同步请求把请求添加到runningSyncCalls
然后直接调用execute,链式调用拦截器获取respone并返回。异步请求则是把请求先添加到readyAsyncCalls,之后执行的时候再把其添加到runningAsyncCalls并且把请求放到子线程中取执行,即链式调用拦截器获取respone是在子线程中完成的。
还有就是不管是同步还是异步请求完成后都会把Call移除。
以上只是Okhttp最简单的流程分析,其实Okhttp还有很多值得我们学习的地方,之后我会继续更新相关内容来更深入了解Okhttp。