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重入锁 ReentrantLock

在底层分析中我们可知ReentrantLock实现Lock接口,在ReentrantLock中引用了AbstractQueuedSynchronizer的子类,所有的同步操作都是依靠AbstractQueuedSynchronizer(队列同步器)实现。

下面是Reetrantlock锁的方法调用图:

重入锁 ReentrantLock

可以结合上图对底下代码做分析:

public class ReentrantLock implements Lock, java.io.Serializable {
    private static final long serialVersionUID = 7373984872572414699L;
    private final Sync sync;
//AbstractQueuedSynchronizer 是一个抽象类,所以在使用这个同步器的时候,需要通过自己实现预期的逻辑,Sync、FairSync和NonfairSync都是ReentrantLock为了实现自己的需求而实现的内部类,
//之所以做成内部类,我认为是只在ReentrantLock使用上述几个类,在外部没有使用到。

 abstract static class Sync extends AbstractQueuedSynchronizer { //静态内部类Sync
        private static final long serialVersionUID = -5179523762034025860L;
        abstract void lock();//由于子类锁有公平和非公平之分,所以此方法需待子类来重写
        final boolean nonfairTryAcquire(int acquires) {//父类中只实现了非公平性的获取锁
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }
        protected final boolean tryRelease(int releases) {
            int c = getState() - releases;
            if (Thread.currentThread() != getExclusiveOwnerThread())
                throw new IllegalMonitorStateException();
            boolean free = false;
            if (c == 0) {
                free = true;
                setExclusiveOwnerThread(null);
            }
            setState(c);
            return free;
        }

        protected final boolean isHeldExclusively() {
            return getExclusiveOwnerThread() == Thread.currentThread();
        }

        final ConditionObject newCondition() {
            return new ConditionObject();
        }
     ………………………………略
    }

  ***************************************************************************

  static final class NonfairSync extends Sync {//静态内部类NonfairSync非公平锁
        private static final long serialVersionUID = 7316153563782823691L;
        final void lock() {
            if (compareAndSetState(0, 1))
                setExclusiveOwnerThread(Thread.currentThread());
            else
                acquire(1);
        }
        protected final boolean tryAcquire(int acquires) {
            return nonfairTryAcquire(acquires);//直接调用父类的方法
        }
    }

*********************************************************************

  static final class FairSync extends Sync {//静态内部类FairSync公平锁
        private static final long serialVersionUID = -3000897897090466540L;
        final void lock() {
            acquire(1);
        }
        protected final boolean tryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (!hasQueuedPredecessors() &&
                    compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }
    }

******************************************************************************************
    public ReentrantLock() {//调用默认的构造函数返回来的是非公平锁
        sync = new NonfairSync();
    }
    public ReentrantLock(boolean fair) {//掉用带参的构造函数时,参数为true返回公平锁,参数为false返回非公平锁
        sync = fair ? new FairSync() : new NonfairSync();
    }
//动态调用,由于在方法体内调用的是父类的抽象方法,但子类已重写了此方法,所以又动态的调用子类重写后的方法

    public void lock() {
        sync.lock();
    }
    public boolean tryLock() {
        return sync.nonfairTryAcquire(1);
    }
    public boolean tryLock(long timeout, TimeUnit unit)
            throws InterruptedException {
        return sync.tryAcquireNanos(1, unit.toNanos(timeout));
    }
    public void unlock() {
        sync.release(1);
    }
    public Condition newCondition() {
        return sync.newCondition();
    }
}


//补充方法
//从上面的代码中,我们可以观察到不论是公平还是非公平锁,在其方法体内最终都会调用acquire方法,该方法是继承的AQS机制的。
public final void acquire(int arg) {
    if (!tryAcquire(arg) &&
        acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
        selfInterrupt();
}


原文  http://www.cnblogs.com/ljl150/p/12568820.html
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